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Some keypads and computers have an error on their screen and the only way they can be used is by hacking them. Of course they aren't mandatory to get into and only serve as loot staches or ease of access. I don't think doors with keycards can be hacked. Only doors with keypads.
No.
Some places, safes or terminals will require hacking or repair to access.
The mimic typhon ability is required for three areas.
Leveraging open unpowered doors is not required to access any area.
The game is completeable without powerups, so you will never be unable to progress due to your neuromod choices.
Sometimes you'll come across a blocked door and require Leverage III to remove the barricade but you may not want to upgrade that and invest in another power instead at that time. You may have to miss out on finding out what's in the room, you may also decide to come back later if you do eventually upgrade or you could even discover an alternate way of getting in.
There are so many upgrades available in the classes that you wont get to try them all but you don't always have to rely on powers as you may stumble on the keycode or password in the end. Backtracking, searching and upgrading are all very interesting aspects of this game and whist you can go through without getting any powers; Neuromods really add something to the experience.
As with Deus Ex, there are often several ways to get into locked areas. Pushing open unpowered doors (rarely needed), finding maintenance hatches, crossbowing release buttons, telekinesis, morphing into small objects, building stairs out of gloo, hacking and others are all possibilities.
If it's just a barricade throw a recycler grenade. Only unpowered doors are actually an obstacle and almost all of those can be repowered (that I have found so far).
human resources, will become acessable after a while, or you can use a mimic abilty to access it from the other side.
So plenty of options. but to me, leverage 2 and 3 seems to be pointless. (1 is ok to have, but even that is hit and miss depending on the situation.
i could be spoiling it for myself by watching the youtube walkthrough, but eventually buying it on sale and playing it myself will by far more rewarding.
there have been tons of moments in the walkthrough where i found myself saying "i'm sure there are probably better ways of surmounting this problem etc."
i can't wait to try out my own approaches/ideas.
exactly ;)
i felt this was wrong, as it made the game look rather 'linear', in the sense of progression.
"oh, there's a blocked wall, the only way to get past is to upgrade my neuromods"
can anyone recommend any other channels, where people are exploiting these different approaches, and not relying on neurormods to get past?
Typically you'll need at least some neuromod, but there are options for which one you use. Hacking, mimesis, leverage, repair, all of these can open paths and sometimes the same room can be accessed by more than one of them.
Though sometimes you can also do wonders by just making creative use of the GLOO cannon.
Hacking is only required to get into a few safes that have keypad errors, and to hack turrets and operators. Being able to hack operators and make them fight for you is real handy, and turrets will attack you if you install more than two alien neuromods, so hacking them can be very useful too. Again though, not critical.
And you can basically say this about all the neuromods. They're all handy, and they all open up new options and make certain things easier, but none of them are required. Prey's real good that way.