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One point about Leverage for getting in to blocked areas though... you can use recycle grenades to get into those areas. I've got by without any points in leverage and got into each blocked off area with that method. It's pretty much all i use recycle grenades for actually. I'm swimming in them.
That is such a good point. I completely forgot about recycler nades in my gameplay saving them for getting resources or scrapping them. There are places you can get to by stacking objects and climbing them. But you are right. For every non-combat use of leverage save for building forts for turrets and stacking plaforms, you can use the recycler. Leveraged lvl 2+ items, in my opinion, are better weapons than the recycler.
I love that the devs provided players so many was to access different locations and play the game.
Yeh it's great. So much replayability with different builds.
I bought the hitpoints last, in the Shuttle Bay, and you don't really need them. They allow for a kamikaze approach on some things, though.
Mobility is great, even though it is a comfort ability. I really liked to be able to sneak quickly through patrol patterns in the last part of the game. I would also love to have the chip from the treasure hunt much sooner for it's movement bonus alone ;)
The wrench skills were pretty much useless (for me), but weapon damage and upgrades rocked. A fully upgraded stunner is fantastic in the last part of the game, the shotgun is always good.
I picked up combat focus as an afterthought around the cargo bay, but it quickly grew on me. That is one powerful ability and you can go toe-to-toe with a nightmare, if you have that and a fully modified shotgun. If you want to spend the shells instead of hiding. It is not strictly necessary, but I would call it extremely useful. It allows to hit fast and tricky to hit enemies like the greater mimics and poltergeists, which are not the strongest opponents, but a pain in the ass.
I picked up suit modification and leverage first, since they were useful in all games like this. Being a packrat, having suit at maximum was essential :) I had also way more chipsets than space for them. I wonder, if similar chipsets are adding up...does thermal resistance put in twice give double the effect? Leverage was a bit disappointing, because many level 3 objects are kinda "stuck" or cannot be moved/carried around because there is too little space for them. They also tend to fall if placed anew and I found no way to turn them up while holding them. So I could not build a "stair" out of objects. Still, I will miss it as typhon :)
I wonder how tough playing as typhon is already, because all the comfort abilities are human.
You can't put in two of the same chipset, unfortunately.
Otherwise, I'd agree with you.
As for the combat skills, most important are Combat Focus and the sneak attack skills. Then the various upgrade skills, and in particular upgrade the range of the stun gun.
Start of game you'll want to prioritze hack (I believe you need hack 2 to open your path to fabrication). Once you have your hack + bolt caster, you can get into Hargrave's office and get neuromod fabrication started.
Recycler and Necropsy aren't required, but will ultimately speed up your rate of getting powers, so are probably worth it early on.
Beyond that, it becomes "focus wherever makes sense at the moment". Maxing hacking early will help (hack corrupted operators to save some ammo). Combat Focus, Repair, the healing upgrades, and the health upgrades make the world a bit safer.
By the time you are escaping deep storage you will have the essentialy maxed out and just blowing whatever mods you get on things like stamina upgrades
NVM I see it alternates the install. So, what do I do with the second one? I suppose nothing. I can't even find it. But it is in my chipset section. I don't see it in inventory.