Prey
About creating Phantoms (possible spoilers)
So I've made a few, some of which I can't say I'm proud of from a moral standpoint. But I've noticed that created Phantoms don't vanish after leaving an area. Second playthrough, using some Typhon mods now as I went "pure human" on the first playthrough. I've gone and turned several bodies here and there into Phantoms and I've noticed, when back tracking through areas of the game to take care of side objective, that they're still just wandering around, typically following me through the area.

So the question goes out to those who have been creating Phantoms, do your phantoms stay indefinitely? I can imagine they all probably die when Dahl shows up with Kasper and the blackbox operators are deployed. Either that, or they'll last long enough to take care of those enemies. I know I'll find out for myself, but I figured I'd toss the thought out there for later reference and discussion on the topic.
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Showing 1-4 of 4 comments
Sachiel May 18, 2017 @ 4:12am 
I imagine they're not there doing anything when you're in that zone, but if they're respawning upon level-in that's interesting.

I'm full human 1st playthrough atm
Ultra Superior May 18, 2017 @ 4:18am 
They are persistent like turrets, but you can only have one of them at a time.

They are a great way to harvest resources, because you can loot the original body, make a phantom out of it, kill it, loot again.

I got the ability before I had scanned enough voltaic and thermal phantoms, so it's also a neat peaceful way to gain access to their abilities.
Last edited by Ultra Superior; May 18, 2017 @ 4:18am
Originally posted by Ultra Superior:
They are persistent like turrets, but you can only have one of them at a time.

They are a great way to harvest resources, because you can loot the original body, make phantom, kill it, loot again.

I got the ability before I had scanned enough voltaic and thermal phantoms, so it's also a neat peaceful way to gain access to their abilities.

Yeah, I just found that out. If I spawn one in an area, it despawns the other in whatever other area. I did find it was a good way to quickly vet my voltaic scans finished though. Not like there's a lack of hypo-stims floating around.
meow May 18, 2017 @ 4:20am 
I've been a filthy dirty necromancer since as soon as the choice was offered to me and I've noticed the following:

1. You can only have one phantom summoned in an area at any one given time
2. Phantoms don't disappear when you leave the zone you summoned them in
3. Any area(s) separated by loading zones will have its own independent phantom count, so even if you're in a completely different section as long as you haven't hit a loading screen at all you will hit your cap.
4. When summoning a phantom while you already have one in an area, the previous one will die
5. When your summoned phantom dies, it will leave a lootable phantom corpse (with typical phantom loot). You don't get a human corpse back.
6. Elemental phantoms CAN and WILL cause environmental hazards. Electric phantoms are ♥♥♥♥♥♥♥♥.
7. Unconscious, non-dead, non-corpse humans can be used to make phantoms as well but I'm pretty sure this counts as killing them.

addendum:
I've also noticed that their AI (when friendly) is pretty crap. They'll gladly block you in narrow passages or doorways and they can be frustrating to move. The fire and electric element phantoms also seem to be inherently terrible at actually following you and will often avoid lifts and stairs for no discernable reason.
Last edited by meow; May 18, 2017 @ 4:27am
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Date Posted: May 18, 2017 @ 3:50am
Posts: 4