Prey
Elsiel May 17, 2017 @ 7:13am
Here is the "Trauma" system removed from the game
http://i.imgur.com/zsE8o06.png

Concussion - Reduced psi capacity || Reduced resistance to psychic and fear attacks || Blurry vision
Use Brained pills or visit a Medical Operator. Neuromod installation also removes concussions.

Fracture - Movement impaired || Cannot sprint
Use a Skeletal Repair Kit or visit a Medical Operator.

Hemorrhage (aka Laceration or "Bleeding")
Take extra damage from physical attacks || Sprinting causes damage
Use Coagulating Gel or visit a Medical Operator. Trauma diminishes over time.

Third Degree Burns - Reduced maximum health
Use Dermaweb Skin Graft or visit a Medical Operator.

Blind - Impaired vision || Reduced accuracy with firearms
Effect is temporary.

Please Arkane, bring them back and make them optional.
Last edited by Elsiel; May 17, 2017 @ 7:15am
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Showing 1-13 of 13 comments
Chief Redpill May 17, 2017 @ 7:33am 
Those look like they would add something to the difficulty without being game-breaking.

Seconded.
Bazzy May 17, 2017 @ 7:33am 
Why?
They talked about these being to much and also stated there will be a patch to costomize difficulty settings, but i see no reason why these annoying mechanics should be brought back. You yourself haven't even given a reason.

As for the source of mine.

https://www.youtube.com/watch?v=uvqaRRtx25c&index=1&list=PLN39y5i_H0FkzdE2zFqRAbYRcdXTpY_Cr
Last edited by Bazzy; May 17, 2017 @ 7:35am
AlexVezok May 17, 2017 @ 7:36am 
Maybe they add them in that Survival mode that was rumored a while ago?
Elsiel May 17, 2017 @ 7:36am 
Originally posted by John Snow:
Why?
They talked about these being to much and also stated there will be a patch to costomize difficulty settings, but i see no reason why these annoying mechanics should be brought back. You yourself haven't even given a reason.

As for the source of mine.

https://www.youtube.com/watch?v=uvqaRRtx25c&index=1&list=PLN39y5i_H0FkzdE2zFqRAbYRcdXTpY_Cr

The reason? I found the game too easy even on nightmare mode. (And I'm not the only one). Ended up with about 30 medkits.
I don't see why it's a problem for you if theses are optional.
Bazzy May 17, 2017 @ 8:01am 
I have linked you the source, maybe listen to the interview next time?

As for the too easy question, like in any other game before make up your own rules and limitations to give you a challenge!
Last edited by Bazzy; May 17, 2017 @ 8:02am
Elsiel May 17, 2017 @ 8:02am 
Originally posted by John Snow:
I have linked you the source, maybe listen to the interview next time?

I've known about that before the game was even released and I already watched the interview when it came out.
What's your point?
Elsiel May 17, 2017 @ 8:05am 
Originally posted by John Snow:
As for the too easy question, like in any other game before make up your own rules and limitations to give you a challenge!

That's not an excuse at all. If it's in the game, then it should be balanced. Sure I could play the whole game with only the wrench and not using any neuromod but that's not how I want to play it.

Again, what's your point? Why does it bother you if Arkane make theses features optional?
Chief Redpill May 17, 2017 @ 8:15am 
The why:

The game is designed as a bit of a horror game, and along those lines ir draws in the challenge-loving crowd who throw themselves at having their digital limbs ripped apart.

Some have complained that the game difficulty is far too easy for them, and that what seems to be just numerical adjustment doesn't offer much more challenge to someone who has discovered recycling methods and takedown methods to preserve loads of materials without any exploits or cheating.

So I feel that this might be the easiest way to address both of that, by offering an additional mode that includes bodily injury. :steamhappy:
the game is not easy - play with no powers ( neuromods ) human / alien and no upgrades on suit / scope and no upgrades to the guns ( only tier 1 ) !

i played on hard difficulty as a classic fps and i can say its challenging .....you can add whatever you want ....like dont use food etc etc !

there is no need for additional survival elements - this is a FPS !
Last edited by ramyland_maelstrom; May 17, 2017 @ 9:14am
The Badman May 17, 2017 @ 10:05am 
the game isnt easy in combat (enemies can easily take 40-50 hp each hit )but is really really forgiving half way through in the resource management department so no matter how hard they hit you can still spam medkit. and if you get just 2 power and stun and gloo to stunlock them it get even easier.
also the military operator sucks, should've given them some high damage atk or something.
Kleerex May 17, 2017 @ 10:24am 
I've heard they had air leakage in outer space locations too but then they were like, no, this is too hardcore.
Chief Redpill May 17, 2017 @ 10:57am 
Originally posted by Reloaded:
I've heard they had air leakage in outer space locations too but then they were like, no, this is too hardcore.

There in Hardware's breach, getting a bit Oxygen Deprived would make sense, where your actions would become a bit sluggish.

But again, this should all be OPTIONAL for folks to use, so additional dangerous elements for a frightful location in the first place should be welcome for variety! :steamhappy:

Suit leakage during EVA and limited air time - definitely should be optional, but for those who want another layer of WTF atop of spacewalk combat/travel, I'd say go ahead and add it.
CryoKeen Jun 21, 2018 @ 11:26am 
they added the concussion feature and it's horrible, good idea but poorly implimented
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Date Posted: May 17, 2017 @ 7:13am
Posts: 12