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! *SPOILER ALERT* Please don't read any further if you want to play to the end yourself !
The game ends at the point where the boy for the first time really meets a girl. She is kneeing down on the floor and she's stroking something in the grass, which isn't clearly visible.
Then the screen goes black and the credits begin to roll down. When the credits end, you as a player can see the exact location in the woods with the tree house on the right side of the screen and approximately in the middle of the screen you see 2 spots seperated from each other, where flies are circling around.
I interpret that maybe the girl and boy died and that their dead bodies maybe lying in the grass on the floor. However this is my opinion and I guess as I said everyone may have their own thoughts/interpretation on this particular ending.
I have to say I finished the game really just now and I wanted to post the same thread so I guess I'm not alone with this empty feeling at the end of the game.
:) All I can say is that I really liked the game, the art, the sound, the atmosphere. It was beautifully done and created emotions of horror, sadness and loneliness.
The puzzles where quite interesting and hard sometimes to figure out and I have to admit at the end I quite lost my patience, however I finished it and overall liked this game :-)
it's open to interpretation how this could have happened, maybe they both died and are traversing limbo to reunite with one another, perhaps the boy is an orpheus metaphor, maybe he commited suicide with the grief of his sister's death.
the ending is a callback to the scene earlier in the game where the boy thought he found his sister, and then had to backtrack away from her because of brainslugs only to return there to find her gone. when the boy stops and the girl recognises his pressence, we cut to black, making it unclear whether this was simply another trick limbo has pulled on the boy or whether this is a real happy ending.
It's my belief that this was a nice, cool ending that put the developers in a nice spot to include co-op in limbo 2. but we'll have to see.
It seems to me as if your sister in this game acts as a symbol for Heaven since its the only thing you're working towards and as if the all surrounding permanently present possibility of failure ( which in this case means death ) is either a symbol for hell or a symbol for the rules of the limbo realm which do not allow you or any other soul to reach heaven. ( Note that for example the Spiders that chase you very often look like giant black claws of a hand reaching for you as if they want to grab you in order to put an end to your journey - also note that spiders are a symbol for eternity and fate maybe displaying YOUR fate of staying in the Limbo realm for all eternity; which you actually overcome since you always escape the spider and eventually even kill it ! - in other words maybe destroying/changing your fate ? [ btw. fun fact and mind blow: Spiders have 8 legs and 8 Eyes and their body, if viewed from above, looks like an 8 whereas 8 is the number that represents eternity ] )
Since the ending does not clarify if you truly reach your goal or if your sister simply disappears ( or if you get trolled by a brainslug again -.- ) it leaves you with the same feeling that you live through the whole game - uncertainty. You dont know whether you can leave this realm ( reach your sister ) and enter heaven or not. Still there is this faint distant hope ! And this hope is your fuel for trying to reach your sister no matter how difficult and dangerous it may be. Also the hotel you pass by encourages this thought since a hotel is not a place to live forever. You usually leave a hotel after a certain amount of time. But still you dont know whether or not the hotel is a symbol for the possibility to leave the Limbo or just what it is - an abandoned hotel.
Altogether I view Limbo as one of the deepest, most atmospheric and best games I have ever played and I cant wait to see a sequel or other titles of Playdead.
Limbo is a theological idea of the Catholics. Limbo isn't like Purgatory. Purgatory is a place for those in the good graces of God to be prepared for heaven. Limbo is a place for those who have committed Original sin, but within the grace of God. Ergo, they aren't bad enough to go to Hell, but not good enough to reach Heaven
The idea is supposed to be mild punishment. You are supposed to be aware of the idea of Heaven, yet you can never reach it. You are forever condemned to pain of knowing you can never attain entry into the Realm of God (Heaven). This is what the girl is supposed to represent (like pudel said). I doubt that the boy ever did reached his sister. However, I don't believe that he died. Limbo is a place for your immortal soul. So, he is forever condemned to pursue his sister (Heaven) without ever reaching her.
The game is all about this boy's punishment for committing Original sin, but not being evil. He isn't evil enough because he is very young. The place for the young that committed original sin is Limbo of the Infants. He is there for eternity.
As the boy, the protagonist, you set off to search for and hopefully find your sister. You begin by waking up in a very bizarre world (representative of a limbo-world) which is entirely surreal and difficult to believe even exists.
I feel that at the end, upon reaching your sister, you are in fact that one that died, and you spend your days going through limbo in hopes that you'll find her. She seems to be tending to a grave at the end, which is indeed belonging to the boy and not her.
possibly, if they didn't die on impact, the tools of rescue workers or some sort of emergency surgery?
Of course, this could just be me grasping at straws. Maybe I'm is over analyzing this game.