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So I looked at the link you provided and this is what’s mentioned about the game’s widescreen:
‘ Game always uses desktop's resolution, but by default uses 1280x720 rendering resolution. It's possible to force higher rendering resolution, but game intentionally uses blurring and other image filtering methods combined with assets made for 720p resolution, thus impact on graphical quality is negligible’
That doesn’t sound like native 1440p to me? I tried to play the demo to confirm but none of my controllers work with cable.
I always have such a difficult time about buying older games and not knowing for certain if they support 1440p. I do use pcgamingwk generally but I don’t understand what’s meant by widescreen support. To give another example: Critter Crunch is another game I’m trying to find out if it supports 1440p natively. Its wiki’s page shows supporting widescreen but the game’s Steam page describes the game as supporting 1080p and 60fps. That’s one of the selling points for the game. I have no idea if the Steam page’s info is outdated or that’s all we’re getting.
Same thing with Limbo. It also applies blurriness so you can simply ignore that and just play. I guess you can still get better picture at times with higher value of backbuffer if you take lossless screenshots and compare.
Widescreen is not about resolution but screen ratio, generally 16:9 and also similar ones like 16:10.
Older games were made for 4:3 resolutions because of old CRT monitors.
Ultra-widescreen is about ratio of about 21:9 and wider. Multi-monitor setups are even wider, two 16:9 monitors side by side being 32:9 in total.
You say 1440p but that's only vertical resolution. Depending on what resolution your monitor actually has it may be non-widescreen 1920x1440(4:3), widescreen 2560x1440(16:9), ultra-widescreen 3440x1440(21.5x9) or even wider 5120×1440(32x9).
It's often easier to force to run old games at higher resolutions with the same ratio than make them run on wider screens without borders.