Mansions of Madness

Mansions of Madness

UweTellkamp Apr 12, 2020 @ 3:16am
The Twilight Diamdem Scenario and general Feed back [Attention Spoiler!]
Hello Folks,

I really like the concept of playing mansion of madness. Yesterday I played with two friends this map and I had some feedback to this scenario because quit a lot of things bothered me which happend at other scenarios as well.


First Map:
-Talking to the NPCs is for the progess of the game useless. They just give you clues or some item, which are not really important. You could play this map without talking to anyone and you would be still fine. This questions the use of the NPC at all. It discourages to talk to the NPCs if only 1 out of 10 is an important NPC.
-The strategic choices in the game are kind of limited. Most of the things are random. You start at a point of the map and you don't really know where to go. At the end, each investigator chooses randomly a direction. There is no real puzzle to solve or it is badly explained/connected.

Second Map:
-The guard dog gives you two options: Befriend the dog or bait the dog. If you bait the dog you can suffer physical damage. After you baited it and you try to open the door it attacks you again??? This doe not make any sense. You get punished twice.
-Again, talking with the NPCs or not does not really get you forward. I would say it is even debilitating talking with them which questions the use of the NPCs at all.
-We got in the beginning of the Game a light source. There was absolutely no use of the light sorce. At the end of the second map you randomly drop the light source and rooms catch fire. I saw it in the other maps as well that mostly a light source is more an obstacle than an usefull item. It is mostly better to drop it as soon as you get it because the catching fire effect will nearly always come.
-Out of the 6 questionsmarks in this map, only one is really important which was the rope and there are realisticly 4 places where it could be without any hint in which one it is. Your actions are in this map limited and you can loose this map just because you unluckily picked the wrong questionsmark which can be after 3 hours of playing very unsatisfying.


Gameplay in General:
First, I want to say that I really love Mansion of Madness and the game concept. Still, I think this game need some fixes:
-Please do two difficulties. The game is too easy for better players. It would be nice if there was a normal difficulty like it is now and the hard mode where the riddles are much harder and maybe the game plot is harder as well.
-Please make more different riddles. The ones are repeating and they are too easy! Mastermind can be definitly more complex and the puzzles too! Maybe you give the playes the double amount of chances but harder riddles.
-I would wish a bit more of strategic choices as a player. It feels that a lot of choices are just random at the moment. For me, the escape from Innsmouth was the best map so far.

Thanks for reading and I hope for some discussions here :)
Last edited by UweTellkamp; Apr 12, 2020 @ 3:17am