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But out of warrior and rogue, I'd go for Rogue. Sneak attacks can be extremely useful in dealing critical hits and the focus on a mixture of dual-wielding for close quarters and archery at a distance is very effective (especially against the Archdemon!)
go bloodmage/arcane warrior. keep Arcane Armor/Rock Armor/Arcane Warrior Buff/Shimmer Sheild all on buttons to toggle on rapid fire if you pickup aggro, otherwise keep them off and play like a mage.
heavy on the magic, about equal on will and con, run yourself oom then go blood, pickup just the heal from creation to help wynne and so you can heal an ally then vamp them.
my main spells are crushing prison, force feild, the 2 aoe blood CCs, chain lighting, and heal.
stonefist and mindblast as backups for if they get too close or ccs are down. aim to stunlock mages while ali and leliana cleanup
if the tank drops toggle your spells on and run in to tank. you do good dmg with just autos and can use your sparse mana for a few free heals on yourself. lyrium potions + shimmer sheild also = alot of tanking.
Rogues can do more single target damage when they backstab. They can also get bard spec for group buffs.
Warriors will probably have better defence and can tank enemies easier. And they can get templar spec against mages.
warrios also can go 2 handed, which is basically a "melee caster". Does huge damage to important enemies, but then has to wait for skills to come back up.
Or sword and shield, which i usually let alistair do if i dont just go with dual wield dex tank.