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Докладване на проблем с превода
♥♥♥♥ the holy RPG trinity (tank/dps/healer), time to have some fun. Never liked DnD rules.
- Remember your freaking priorities. Never put a skill/talent/spell point into something you won't use unless it's a stepping stone for getting a better skill/talent/spell.
- Mages and archers are often your first priorities. Warriors and rogues both are rather dangerous, but they seem like Darkspawn Grunts in comparison to high-level mages and archers. Nothing like your entire party being damaged/killed (and stunned, for archers) by a Chain Lightning or a Scattershot. It also really sucks when that warrior you're focusing on is healed by a distant mage.
- Try to avoid/be careful of the following:
I would add more, but I'm lazy.Revenants: Nothing like having to deal with a bulky warrior-mage hybrid that pulls your ranged attackers away from their position, can do damage to two targets in a single strike, and has an Aura of Weakness so that you can barely get a hit in and it always hits you unless you have high enough attack or defense, respectively. The worst part is they often come with other undead and/or are at boss level. And don't think about trying to do nature or cold damage, but they won't have any of that. At least using the proper strategies can make fights with them easier.
Arcane Horrors: More deadly than the Revenants, but far less resilient. They'll still deal tons of damage with spells like Fireball, Walking Bomb, Spirit Blast, and Winter's Grasp, but at least you can kill them fairly quickly, if not easily.
Ogres: These guys are more annoying than deadly, at least at later levels. They have a tendency to knock you down again and again, but that's only really dangerous when you're alone. Their grab sucks, though.
Templars (if a mage): Oh, so you came into this door wanting some easily kills? Sorry, pal, you're getting nuked by Holy Smite! If you have high enough mental resistance, you'll resist the Holy Smite, but if you don't, tough luck. It's still rather dangerous if you're something other than a mage, but chances are all of the Templars will try to use their Holy Smite on your character so that only s/he dies/takes damage unless you're close enough together. Other than that, they're not too bad, other than being resistant to other Templar's Holy Smites.
Anything with an attack that makes your character helpless: These things can range from deadly to an annoyance. Just kill them before they can overwhelm/grab/whatever you.