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Bir çeviri sorunu bildirin
Random suggested-party style question for when I move onto the Awakening expansion, what sort of groupings would work well for my Male Noble Warrior (Templar/Champion) (Sword & Shield) Warden?
For some reason it seems like dealing with them will be more of a hassle than the Origins crew.
In truth, Velanna could be anyone, but I picked another mage for more aoe damage. Basically Anders=Wynne, Nathaniel=Lelianna (but buffed). Oghren would also be a good choice, Spirit warrior specilization makes 2h warriors do stupid amounts of damage.
How would Anders/Nathaniel/Velanna work in terms of apporval reactions?
While I'm talking about Awakening is it true it has more bugs related to companions and their quests than the main game even in the latest version? I saw that mentioned around somewhere.
I've never had bug problems playing it, but that could just be my good fortune.
In awakening archers suddenly become the single most overpowered class. In the main game, I prefer an archer with as much cunning as possible, combined with the "lethality" talent. In Awakening however, there is a talent that can turn a Pure DEX archer to an unstoppable killing machine, making it easy to solo with if you so please.
I've mostly been running Leliana as a skillmonkey, her primary purpose is to pick locks with her archery as a secondary (and now she's a ranger so she can summon another unit for our team). I've mostly been putting her points into dex so she can use better bows.
Its not a big deal since it seems to be working for her but when I look at Zev I dunno what I'm supposed to be doing.
Its not a big deal since I never use him and she doesn't seem to be deadweight but I thought since there was this thread still I might as well ask people on what the best way to stat a rogue is (I assume it might differ depending on exactly what type of rogue it is of course)
Well yeah, I'm not trying to go for 'super optimal' in my game style or anything. I just like to hear the opinions of the more knowledgeable people here, its interesting and I enjoy the increased understanding.
There are mods that fix a lot of the issues and are highly recommended.
Mage design is just that. You need to have a design in mind or you can easily gimp your toon. There are some very good guides to mages out there and I recommend you study up and have a good idea of what you want. Especially if you plan on having multiple mages in your party ie. Morrigan. If your mage design compliments Morrigan, you can devastate. A gimp design can make life difficult. Playing a mage is among my favorites.
I don't much care about rogues though. The whole class concept is broken and stupid, imo.
Things were so much simplier during the blight, and now I miss my dog and cute red-headed girlfriend from NotFrance.
Shadow is for your sneaky rogues(Works well with Assassin/Duelist), while The Legionnaire Scout is more for combat Rogues(Works best with Ranger/Duelist/Bard).
The Spirit Warrior is basically the Arcane Warrior in reverse and works well with Templar, or Champion in my opinion. The Other Warrior Class, Guardian, is better for Tanks. Pair it with Templar, or champion.
As to your party. I like Nathaniel, Justice, and Anders, when I play as a Human Warrior(I normally play the DPS, Dual Wield). I made Nathaniel take Shadow, Justice had Spirit Warrior/Champion, while Anders had Spirit Healer/Battlemage. I also found Oghren was better paired with Guardian. Velanna, the Dalish Elf, I always paired with Battlemage to compliment her Keeper. Sigrun, the Dwarf, starts as a Legionnare Scout, which I thought the Ranger helped with.
Beyond that mate, I can't offer any more advice on Awakening.
Stats wise if you're a warrior Strength and Constitution are your main stats and Dexterity is your main secondary stat, unless for some strange reason you want to go Archer or Duel Wielder as a warrior. Willpower Magic and Cunning are all generally unimportant.