Dragon Age: Origins - Ultimate Edition

Dragon Age: Origins - Ultimate Edition

Dragon age inquisition: why side with templars?
Ok i have been searching around the internet for days now and cant find an answer.

Why would anyone side with the templars?
I played a mage in every dragon age game.
Fereldan temperlars are a decent sort.
Kirkwall's are screwed up.

But in dragon age inquisition go out of its way to show how screwed up the templars have become.

Just in the first area alone i encounter:
Templars killing people for being suspected(not even proven) to supply mages instead of them.
Killing a farmer because a shovel looks like a staff and keeping his wedding ring because it might be magical.
Ow and turning against the bloody CHANTRY!!!! the very thing they are suppos to serve.....

So that is treason on top banditry.
While mages are just frighten collage kids who want to go home.

Sure mages are dangerous.
But:
This is dragon age, it got dragons, bandits, darkspawn, demons, etc.
Mages atleast arent trying to hurt you most of the time.
Beside anyone can be dangerous.
Just go to an orlesian party.
Far more dangerous then a malaficar i assure you.
Última edição por Malaficus Shaikan; 30/dez./2014 às 15:03
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Exibindo comentários 4659 de 59
King Yuri 13/jan./2015 às 12:18 
ok templars evil

mages good

the templars wanna loak up hawke morrigan wynne anders etc

while the mages wanna


oh and mages are canon since you play as hawke
[CUBA] Cultic 13/jan./2015 às 14:00 
Escrito originalmente por THE JOKER:
ok templars evil

mages good

the templars wanna loak up hawke morrigan wynne anders etc

while the mages wanna


oh and mages are canon since you play as hawke


Wow, your logic is amazing. Congratulations. I am amazed. So just because templars want to lock up your favorite chars that makes them evil right?

Templars are Order and Mages are Chaos. Look at what anders did? Look at what mages are capable of doing at a young age (Connor). Yeah sure being locked up in a tower is bad but thing about it. 1 mage can open a rift. 1 mage can summon demons and etc. Mages hold too much power and somebody needs to control them. Thats why templars are the obvious nec evil. As bad as templars are, they bring order to the world.
Skyte100 15/jan./2015 às 22:23 
Well, in Sera's word, You dont hear anything about Mages until they "go all demony". And you don't hear about Templars until they up and kill someone they thought was a mage.
Chibi-Moogle 25/jan./2015 às 5:04 
I have played both sides myself, and I still kinda preffered the Mages over the Templars.

Even so, both sides are just as bad as each other. Templars started a giant massercre while trying to fight the Mages that ran there in the Hinterlands and the Mages are just as bad for siding with Alexius and the Venatori. (Seriously, that Blood Magic has never done any good. XD)

However, to the Templars credit, the main one at fault on the Templar side is Seeker Lucius. That dude was so messed up. The Templars were just placing their faith in him as their new leader, so technically, they were tricked, decieved by a dellusional Seeker. (or at least that's how I felt after the Templar quest and yes I know the Seeker Lucius we saw there was an Envy Demon) But those who played Cassandra's inner circle quest will understand my point. =P

The reason why I prefer the Mages side is because I like Mages. =3

Well, there is more reasons then that. XD

Most of them are spolierfic though so I can't really indulge in them without giving story away. Those who had played the Mages quest will know what I mean. =)

Última edição por Chibi-Moogle; 25/jan./2015 às 5:07
SuperJyls 5/fev./2015 às 18:23 
Because letting Mages roam unchecked freely into the world is dangerously stupid, while not the only dangerous thing in Thedas a single mage can easily cause a lot a death and destruction within a populated area like Conner and Anders. The Circle and the Templars are there prevent those sorts of things from happening by protecting the world and the mages themselves. Mages are oppressed but often overuse the victim card to excuse evil actions.
No organisation in the game in fully evil or truly good, not templars, mages, the Chantry, The Qun and Tevinter, all just flawed systems for a problem with no perfect solution.
huntinghawk 5/fev./2015 às 18:26 
Escrito originalmente por Jax Jyls:
Because letting Mages roam unchecked freely into the world is dangerously stupid, while not the only dangerous thing in Thedas a single mage can easily cause a lot a death and destruction within a populated area like Conner and Anders. The Circle and the Templars are there prevent those sorts of things from happening by protecting the world and the mages themselves. Mages are oppressed but often overuse the victim card to excuse evil actions.
No organisation in the game in fully evil or truly good, not templars, mages, the Chantry, The Qun and Tevinter, all just flawed systems for a problem with no perfect solution.

Nice point, but the Templars are just spoiled boys with sharp toys, do you want a bunch of bullies in charge?
SuperJyls 6/fev./2015 às 22:23 
Some Templars may be like that but many others actually care about Mages and their safety. Besides saying all Templars are like that is like saying all Mages are whiny blood mages playing the victim. Also the Seekers are like the Internal Affairs ensuring that the Templars don't abuse their power, it's not a perfect institution but it's not completely evil either.
Johannes 19/fev./2015 às 9:45 
I always side with Templars because they're established to fight evil magic. And allying with Templars I save them and set them to the right path.

Templars are crazy and evil at the start of the game, but when allying with them and Ser Barris as their leader, they start to do what they're meant to do. In wartable there's an operation where Templars are asking for reinforcements to defend the Circle mage tower from demons or something if I remember right.

I tought about giving the rebel mages a chance in this game and ally with them, but as soon as I heard in Redcliffe, that they pledged themself into Tevinter imperium, I left the tavern and never went back. I know the Mages may have been desperate because of the Templars constantly attacking them. Heck, it's the Templars fault that the mages pledged themself into Tevinter imperium. :d

If I ally with the rebel mages, Templars are forever lost(?) And there's nothing to protect the citizens of the Thedas against abominations and evil magick. Also, there wont be Circle towers, Mages roam free and some of them do blood magick and everything they can to get more powerful. Who knows what that might lead to...

Última edição por Johannes; 19/fev./2015 às 9:49
Skyte100 19/fev./2015 às 12:02 
Escrito originalmente por Turhaturpa:
I always side with Templars because they're established to fight evil magic. And allying with Templars I save them and set them to the right path.

Templars are crazy and evil at the start of the game, but when allying with them and Ser Barris as their leader, they start to do what they're meant to do. In wartable there's an operation where Templars are asking for reinforcements to defend the Circle mage tower from demons or something if I remember right.

I tought about giving the rebel mages a chance in this game and ally with them, but as soon as I heard in Redcliffe, that they pledged themself into Tevinter imperium, I left the tavern and never went back. I know the Mages may have been desperate because of the Templars constantly attacking them. Heck, it's the Templars fault that the mages pledged themself into Tevinter imperium. :d

If I ally with the rebel mages, Templars are forever lost(?) And there's nothing to protect the citizens of the Thedas against abominations and evil magick. Also, there wont be Circle towers, Mages roam free and some of them do blood magick and everything they can to get more powerful. Who knows what that might lead to...
You should see what actually happened with the mages there.
chrcoluk 19/fev./2015 às 14:45 
when I do a playthru as a warrior guy who doesnt care about anyone else, I will side with the templars then.
Dyspayr 21/fev./2015 às 21:11 
One question for those that think the Chantry and Templars are justified in their subjugation of all mages based solely on their 'potential for harm' (and certainly not because they are just a religious cult fearful of any group that could potentially threaten their own position of power); If we were to change the setting, would you side with the X-men, or those behind the registration act and the sentinels?
ModernContra 26/fev./2015 às 7:58 
In DA:I I personally went with the Mages, that being said I think both sides have their good sides and their bad sides. There isn't much you can really say about either side without it coming with good or bad.
In Inquisition each choice has its' own separate storyline, and I think it all comes back to personal choice.
SwobyJ 3/mar./2015 às 9:57 
I dunno what's going on here.

In all the games, its the extremists that you don't even get to side with.

In DA2 - you're making a stand as Hawke. That's it. It isn't a wish to kill all Templars or kill all Mages. It is who you'd defend and support when it came down to it, to the very edge of the abyss.

In DAI - you're deciding which specific faction to support. The Rebel Mage faction is the specific faction in Redcliffe (NOT THE HINTERLANDS). The Templar faction is the specific faction that is remaining of the Order.

The majority of Templars went Red Lyrium crazy, and in DA2 (if you read the sekret lore) they were also going Blood Magic crazy (along with everyone else).

The majority of Mages actively chose to do the bad things they did (using Blood Magic doesn't corrupt - it is the related demonic influence and the effects of Blood Magic on another that may corrupt).

DAI asks you if you support a demographic more, or an institution. The demographic is filled with people with potential, and the institution carries a promise of a safer world. Regardless of what people want to believe, the Templars HAVE (albeit *imperfectly*) brought stability to Thedas for at least hundreds of years, technically more - in matters of demons and rogue mage activity. Regardless of what other people want to believe, the Mages HAVE had specific individuals (perhaps Andraste herself) ascend to power and do ultimately super useful and good things to the world, at least compared to its situation prior.

I go Mage for the latter case (individuals with potential), but the Templars aren't my absolute enemies.

For the X-Men example, yes, I'd want registration. Maybe not the specific Registration Act (I'd have to read it), but just as citizens themselves are registered and known to the government, I'd want to entice heroes and mutants towards registration through a number of governmental benefits, not coercion or force. Eventually, enough would be registered that I think there could be enough faith that most heroes/mutants would pressure others to sign up, even if perfect registration is not going to happen (just as perfect registration for EVERYONE is not going to happen).

To be clear, I'm saying that I wouldn't support Sentinels to enforce this.

And same with the Dragon Age situation. I don't support the Templars to enforce it - I just understand their role in history. When it comes to me understanding each side in INQUISITION ITSELF (their missions, their role in the Inquisition, connection to the antagonist, etc), I don't find myself as Templar-antagonistic as before. They're not just being nudged by some nebulous forces in Kirkwall, but openly corrupted from the inside (both literally and otherwise, lol). And I'm NOT against A control system over mages, but I do like the DAI overall position that something HAS to change. For Templars, and for Mages. To temper the paranoia and authority of the Templars, and temper the violence and power of the Mages. To some degree. Which all players do in DAI, no matter their choices.



I know its not made so clear in DAI, but both 'factions' survive in all cases.

Mages - Well obviously, mages keep being born. They won't necessarily be part of this rebel mage authority (or whatever it turns into, based on DAI ending), but they keep happening.
Templars - The Chantry aligned Templar Order itself can be dismantled, but Templars themselves, and those with their powers, and those with their inclinations will continue to exist. In fact, IMO this is partly why the Seekers and their lore has emerged. We'll still see those who seek to nullify/weaken/etc the power of the Mages, and they may carry the same or very similar power to Templars. Not to mention, even with the events of the Mage Revolt, the northern Circles of Thedas may have their own things going on.

When you decide between the two in DAI specifically, you're just deciding (along with the Divine outcome) what sort of political world you want in southern Thedas, and how much it favors the various sides involved. You're still not deciding anything like 'kill all mages'. Even the Templar ending path of DA2 isn't about 'killing all mages', but instead 'kill all the mages in this specific city as 90%+ of them are going mad from turning to blood magic, and slaughtering everyone else'. It is a 'secure this damn city!' choice, not a 'mass genocide' one. It is Hawke deciding where he personally stands - and you can even do it while hating the Templars with every step (I still chose Mages tho).
BuzzardBee 14/mar./2015 às 11:57 
Escrito originalmente por Set-115689:
I sided with the mages since templars need to use lyrium and mages don't. The mages were also handy and in the starting area. After playing DA 2 every side seems messed up. Kirkwall what a dump.

Mages do in fact use lyrium as well. Lyrium allows templars the ability to block out magic and therefore allows them to negate spells that mages can use. But mages use it in order to enhance and boost their abilities to cast spells.
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Publicado em: 30/dez./2014 às 13:01
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