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glyph of paralyse and glyph of repulsion =paralyse explosion
Basically both these spells are a opposite of each other, 1 makes somebody stop while the other push them..
that is not even remotely useful information. Reading the names will mean jack squat. Experimentation is the only answer if he doesnt just google them.
try to mix elements or debuffs etc ;)
The advice I will give to you is this: Expirement with spells that you think would logically enhance/contradict the power of other spells in-game. Reading the spell descriptions is a good way to find about half of them. Be diverse with your spells; having multiple mages in the group will allow you to effortlessly combine many different spells(this is how I was successful).
The chances of you finding them all in one play through is abismal without the use of multiple mages, as many of the combo spells are higher tier. There is one that requires two tier 4 spells, and a tier 3 spell each from different magic schools entirely. Some of them will not be obvious either, as the reason why they work with one spell over another is very unclear/not logical. The least obvious spell combinations I find are very strong in spell standards, and are also the strongest combinations.
No, thats a great way to do it. That strategy works very well in this game. However, because all classes have a selection of CC and dps, its possible to have funky combinations. The farther past normal difficulty you go, the less viable healing/aoe goes, making "unconventional" party configuration more viable. I just finished a playthrough with a Controller mage(Animate dead/CC), Oghren(Reaver), Leliana(Ranger/some dual wielding), Shale(Dps). Worked well just cuz of the heavy dps/stuns/and summons.
It will have no friendly fire and control a whole screen of enemies.
Um, keep in mind that we are talking about spell combinations specifically. I don't want to refute you because I don't want to spoil anything. The only one you could be referring to does flat damage, with no side effects, and does relatively little damage at that.
"Spell combinations" in Dragon Age Origins are specific interactions between specific spells which produce an effect that is unique to the interaction. You can find a list of them within your journal.