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报告翻译问题
The race and origin you pick also gives you two skills and a talent; this probably makes more of a difference than the racial stat bonuses.
The skills and talents you get for each origin/class are:
Mages always get Herbalism and Combat Tactics plus the Arcane Bolt spell, whether human or elf. Elves make for marginally better mages in general, but humans are slightly tougher and probably make better Arcane Warriors.
Rogues always get Dirty Fighting as their talent, regardless of race/origin, and likewise one of their skills is always Poison-Making - their origin only affects the choice of second skill for them:
- City Elf: Coercion skill
- Dalish Elf: Survival skill (ranger types)
- Dwarf Commoner: Stealing skill
- Human/Dwarf Noble: Combat Training skill (combat rogues)
You'll probably end up buying every one of those skills except Survival for most rogue builds, so really there's not much difference other than personal preference between choosing City Elf, Dwarf Commoner, or Human/Dwarf Noble; the extra willpower elves get makes them slightly better choices for characters that need a lot of fatigue for sustained abilities, such as Bards, whereas the others all get +Dex and other attributes. IMO Survival is not a particularly useful skill, so the Dalish Elf option is the least appealing to me.Warriors always get basic Combat Training as one of their two skills, but the other skill and the talent vary a lot:
- City Elf: Coercion skill, Dual Weapon Sweep talent
- Dalish Elf: Survival skill, Pinning Shot talent (archer warriors)
- Dwarf Commoner: Stealing skill, Dual Weapon Sweep talent
- Human/Dwarf Noble: Improved Combat Training skill, Shield Bash talent (sword and shield warriors)
Dwarves, especially Nobles, are good choices for tank-ish type warriors, since they get extra Constitution and a small chance of avoiding magic. If you want to go dual-weapon, you might think about using a rogue instead - set up right (Assassin/Duelist), they can probably do a better job of it. I'm also not sold on the idea of an archer warrior - you'd probably be better off with a rogue for that too (especially since you can go Bard and/or Ranger). Sword and shield is surprisingly fun - there are a lot of great ways to smash your shield into someone's face; I've never really mucked about much with two-handed weapons, because there's no origin that really encourages that.City Elf - after playing through this, you will want to kill every human you see. Revenge!
Dalish Elf - is kind of boring. You like trees.
Dwarf Commoner - you will want to kill nearly every dwarf you see (and steal their money).
Dwarf Noble - has the potential to make more money than any other origin (even though you start with practically nothing once recruited). I imagine it makes coming back to the dwarf city later on kind of awkward, but I haven't actually played that far with this origin.
Human Noble - You get a doggy at the start! Although this really only affects one quest (where the dog replaces a generic soldier - the dog is way more useful, though); other origins can optionally pick up a dog later on with a sidequest. You also have additional reasons to hate at least one of the secondary bad guys.
Mage - You will probably start with Strong Opinions about the Templars and Chantry.
I had a lot of free time yesterday!
glad it helped.
I mean, they're all workable, and there's really nothing stopping you from any choice other than Dwarf Mage, but that just saves you from having wasted investments in skills or talents you'll probably never need.
* The poor Dalish really are the worst choice for most characters, plus their story is probably the least interesting - on the other hand, it's probably the quickest origin to play through, so I guess it's the best choice if you're desperate to get to Ostagar and start the real game, and don't mind the wasted choices forced on you.
By the way, the "canon" grey warden is a female elf with an alistair romance. Both city and dalish fit the best, but I think she is supposed to be a wizard.