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Thinking about all of this, I've decided how to do this.
I'm gonna go for a two-handed warrior because two-handed fighting style benefits from more stamina, and Templar's Holy Smite benefits from a higher Willpower, so there's a synergy. And yes, that does mean I plan to invest in willpower, albeit to a secondary degree. Dexterity will be all but a dump-stat for me.
I'm tempted to go for an ironic romance with Morrigan. Why? Because I haven't done it yet. So I'll probably bring her along and have her focus on demoralizing the enemy. Otherwise, I'd probably romance Zevran? My templar could probably go either way. (If female, definitely Alistair. He's cute.) If I don't romance Morrigan, Wynne will fill the mage slot in the party. (Tempted to do that even if I *do* romance Morrigan)
I should probably install a mod that lets Sten learn two specs.
I want Leliana to be my singing archer who relies more on auto-attack than abilities (since that's apparently how archery thrives in this game). Or I could have her go dual-daggers, but positioning characters for backstabs is sometimes annoying.
I could go for both Zevran and Leliana and have them sing different songs.
I'd like Alistair in the party, since having two Templars isn't necessarily a bad thing, but it's mostly the fact that apparently he's built poorly.
(Now let me see here)
If I could give you a suggestion it would be to get crazy:
http://www.nexusmods.com/dragonage/mods/174/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fdragonage%2Fajax%2Fmoddescription%2F%3Fid%3D174%26preview%3D&pUp=1
Edit Templar/Assassin/Spirit warrior Sword &shield
As for Alistair, I don't think he's built poorly since you get him somewhat early in the game. I think most campanions in the game can be really good if built right. For an example, some people can't use either Leliana or Zevran. Some people can make Leliana good while others have trouble with Zevran and vice versa.
Thanks for the suggestion, but I'm afraid I'll pass.
Hm... fair enough. It's not like I'll be playing on the hardest difficulty yet (shocking twist: I am not the best at strategy RPGs!) so I suppose I could make anything work, really.
Any other mods you would recommend?
ETA:
Combat Tweaks looks interesting - especially since one of the changes is that Templar adds +2 Willpower instead of +2 Magic, and it also improves the damage of Holy Smites from the party. And it also makes it so that healing potions scale with constitution if it's higher than magic.
Do you think I should use it?
Still thinking about Combat Tweaks simply because there's things about Origins' default combat system I just don't like.
I might turn him into a Berserker/Champion, or maybe even a Berserking Reaver, since he seems to think Reaver powers are a good deal.
I'm gonna install Combat Tweaks, at least. It should have a patch to make it work with Amazing Tactics.
I wouldn't. That's why it's a dump stat.
Hahaha, I should probably get back to that.
One other thing I should mention is that I'm roleplaying this character (who is a lady, so she can get with Alistair... stupid heterosexual dorks that I don't feel like modding into bisexual dorks XD) as an idealization. She is the ideal paladin. Not an angry zealot who thinks all mages are evil, as she hasn't actually been indoctrinated into that mindset. She thinks magic itself is dangerous, and is probably a lot less liberal about mages than most of my other characters, but she'd rather save mages from themselves than kill them simply for being mages.
I believe she's also using a two-handed sword.
I think the last thing I did was do the DLC that lets you take back the keep. I don't remember the choices I made there, except that I believe I did destroy the experimental vial that would've given me blood powers. I'll... pick it up on an anti-hero reaver at another time.