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Crowd control is important in the game so it would help a lot.
In origins, I generally used my PC as off tank with high damage.
Had Alistair or Shale as main tank (depends on situation)
Leliana as bard/ranger (animals help a lot. Especially spider and bear) or Morrigan the way I mentioned above.
Wynne as healer.
Could carry the game on nightmare easily.
Spirit Healer + Blood Mage is a solid combo. Get Vulnerability and Affliction hexes for your mage and use Blood Wound after you've cast them for a good bit on damage on your enemies. Don't bother taking more than Group Heal spell on Spirit Healer specialization as the rest are pretty subpar. If you want to remain support mostly then take the three glyph spells to help your party.
Shale - Start combat with Rock Mastery so Shale hits with Hurl Rock and Barrage and then have it switch to Stoneheart. Use Brilliant Nature crystals on Shale to increase health regen.
Leliana - Invest in Aim as soon as possible and have her equip aim speed gear. The DLC bow is pretty good for her and so is the bow you can get after you complete her companion quest which can be done very early on.
Morrigan - Shapeshifter is a waste for a mage but up to you. Swarm is the only good shape. Instead of shapeshifting you can have Morrigan do some spell combos like Sleep + Horror, Death Hex + Death Cloud and Tempest + Blizzard. Chain Lightning is a very good spell to handle 4+ enemies. Remember to get the ability fixes from Dain's fixes.
Player: Bloodmage DPS/Spirit Healer
Tank: Alistair
Bard Support/Archer: Leliana
Healer/Support+Spirit bomb mage: Wynne
Shapeshifting is bad imo. You only want one tank in the front row to bind all enemies. Other melee fighters are only in the way of your AOE spells. Bloodmage crowd control+DPS does the rest in combination with spirit bomb and mana surge to wipe out spellcasters. Or you play as rouge and backstab a lot.
But rouges are way better in Dragon Age Awakening. I finished it with my old bloodmage+Anders (Healer/Support)+the rouge dwarf(Tank)+ Nathaniel (Ranged DPS).
The new rouge skills make rouges better DPS characters than mages (you still need crowd control).
Alistair - Tank sword and board. Taunt, shield passives, warrior stuff etc. I like to get survival on him after combat mastery/tactics for map awareness. Templar and Champion skills.
Morrigan/Wynne - Spirit Healer+Arcance warrior (using the respec mod if using Morrigan as the healer to remove the useless shapeshift specialization for an 'evil' playthrough). Basically just for the passives and access to heavy armour so they can just survive a ton of punishment. Group Heal, Mass Paralysis, Healing, Mass Rejuvenation, Revive, Glyph spells.
The fourth I like to switch out depending on which quests I'm doing or if I'm playing as good/evil early game it's usually Sten spec'd mostly into the non-tanking two handed tree for Radcliffe and etc. Although he's probably the most annoying companion to bring along for a 'good' playthrough as he literally hates everything decent. But his damage is great.
Peak DLC for bank access. After that Mage Tower picking up Wynne+stat boosts and going with Morrigan for extra dialogue bits.
Usually go back to Radcliffe to finish off the kid quest (requesting mages help). By that point you run into Zevran so I pick him up and generally just use him for trap making/poisons since he doubles up on the MC playstyle and one Rogue is annoying enough to constantly need to move for backstab damage.
After that Shale DLC and sometimes use her since the rock throw is amazingly hilarious.