Dragon Age: Origins - Ultimate Edition

Dragon Age: Origins - Ultimate Edition

Eldrane Dec 17, 2020 @ 2:10am
Font Size Question
Hi there looking to start a new play through on my laptop but the text size is really small in the codex etc is there a simple mod to fix this, I'm a newbie on computers so any installation advice would be great too thanks in advance..
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Night[owl] Dec 17, 2020 @ 11:24am 
Have you tried: FtG UI Mod - More Readable Fonts and UI

https://www.nexusmods.com/dragonage/mods/73

It will not be able to change all text in game as some are built in UI and can't be changed, if you want to keep the resolution you play at now as it scales with resolution).

I would recommend FtG UI Mod also as it have integrated support for TOC for Codex (it shown in preview in linked page) which make it easier to find what each codex contain in text.

Another mod (link down here) changes font type (and size), but can also make some elements to outside of where they supposed to be in games UI/elements. There is a combo version from this modder with FtG, but I don't know if this version of FtG have been updated with codex support (you can see two option where you download files).

https://www.nexusmods.com/dragonage/mods/4789

As for installation advice, read modders description for they should be placed. Most mods have a README text file and/or PDF where they give instruction all within a zip file (7zip or rar file) which work as a folder. Pick Manual download on NEXUS (as NEXUS have their own Mod Manger which is meant to automatic process of modding for other games through one app, but it isn't necessary and easier with DA Mod Manager or just manually place it in override filer)

Just a warning!

Always create a save game where you can go back to before you install any mod as DAO create save information in Save files which can make it impossible to remove mods later on.

These two mods will only changing how text will presented, so there shouldn't be any problems related to save game information, but for mods that change things in game play of any kind which might be saved at same time in every save file, this is important to be aware about. Also don't use Quick Save as this will over write same file again and again which in end can cause corrupted Quick Save. Most games will create Quick Save with an increasing number to avoid this type of problems.

Use Save from Escape>Save which create files with location, screen shot and date.
Night[owl] Dec 17, 2020 @ 12:14pm 
There are also mod for colour blind which help to see how much health and mana/magic you have on you avatars portrait (default: blue > cyan in very thin lines/circle). Even people with normal colour vision have use for this as these lines are very thin and hard to see when background in game are dark.

"Auto Highlight" put name tag on everything in game (you can control in an ini file what do show). As an example it is very easy to miss books (codex) when you don't this enabled (or keep pressing TAB).

https://www.nexusmods.com/dragonage/mods/114



"Better Sticky Highlights and AutoMove": https://www.nexusmods.com/dragonage/mods/3096

I would also recommend to download AutoHotKey (AHK) instead of using this self contained mods as exe (as you can then edit script which this mod is based on). Even so this page/mod will show the script (files which ends with AHK instead of exe) and is in the same download both as exe and ahk files.

I made a script which changed the default TAB to <w> as I use ESFD for movement instead of WASD and <W> is here for toggle where you can see highlight on items, same as Highlight mod above, but that mods above will not show small healthbars as this mods will do with healthbars above your PC and companions. For auto walking or running as a toggle I use <q> as you don't want to use same key for control of movement (to disable auto walking movement both <e> and <s> will stop this action).

The only thing you need to do is first run this small app (AHK green small icon close where date will be on Windows Taskbar) and have it running in background, before you start game.

https://www.autohotkey.com/
You will need this app if you use AHK or want to edit yourself those script as base for your own key binding.

https://notepad-plus-plus.org/
(Best tool to edit files for modding - will show structure for elements which make it easier to see what happens. In this case it is two loops that AHK listen to, one for TAB (or W) - highlight and one for forward movement (will continue to send <e> to game instead of holding <e> until you press <q> again).


You can compare this script with what you see from this modders files. Copy and paste in to a text file. Change text files extension into AHK, so AutohotKey wil detect and start up when this script start. Credit to Slomer as the modder which explain this on his/hers modding page. Code are after line here.
_________

#SingleInstance force

GroupAdd,DragonAgeGames,ahk_class DragonAge
GroupAdd,DragonAgeGames,ahk_class DragonAge2

#ifWinActive ahk_group DragonAgeGames
$w::
HLvar := !HLVar
Send % "{w " . ((HLVar) ? ("down") : ("up")) . "}"
return

;To change autorun toggle key edit the following line:

$e::Gosub, MoveToggle

$e::
Send {e down}
While GetKeyState("e","p")
{
}
MoveVar = ; Off
Send {e up}
Return

$d::
MoveVar = ; Off
Send {e up}
Send {d down}
While GetKeyState("d","p")
{
}
Send {d up}
Return

MoveToggle:
MoveVar := !MoveVar
Send % "{e " . ((MoveVar) ? ("down") : ("up")) . "}"
return


_______


The important thing here is that when you have a toggle for movement forward, you can now use mouse right click to rotate camera and don't need to keep holding down movement key forward. You can stop movement with key press on <e> or <s> (back movement) as it breaks the loop that is in this script. There is no need to control movement left or right as you can rotate camera and during combat you will more likely use tactical camera (scroll all way up to trigger this) or pause and point on ground where to go with right mouse click.
Last edited by Night[owl]; Dec 17, 2020 @ 12:27pm
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Date Posted: Dec 17, 2020 @ 2:10am
Posts: 2