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However, there is a specialization later in the game, which gives more options for mage. They still need to wield some sort of weapon.
Mages should focus on Willpower and Magic. Willpower allows them to use more spells and magic determines strength of those spells.
A staff is ESSESNTAIL in this game....
If you want to drop it, then go ahead. You need very good regen for your mana though, if you plan to cast spells all the time in combat.
That was the idea initially, to invest in willpower to be able to cast enough, then shapeshift when absolutely out of mana. I was also planning on using quite a good amount of potions to sustain mana too, the staff animations are clunky so i wanted to roleplay around it even if it gimps the character. I just wanted to know if it was possible to cast all spells without it, the idea is to go entropy heavy, bloodmagic eventually, and shapeshifting.
On Right Click, your Mage will still try to punch as that's the default no weapon attack type. Only staves give you the free, long ranged Arcane Bolt auto-attack spell.
I strongly recommend against using Shapeshifting. It's really lame and gets old very quickly. It's like playing as a summon rather than as full fledged character.
You can use other weapons if you have the stats for them and the Arcane Warrior mage specialisation allows you to substitute Strength with Magic for equipment requirements and attack rolls. Allowing a Mage to use heavy weapons and armour well enough. You do miss out on the weapon skills other classes have but you know, you have magic so you don't need it :P
As for having them not run up and punch without a staff equipped, you'd need to not use the basic attack, not sure if there's a why to do that in tactics specifically but for a character you control it's easy to just stay at range and use spells.
Also shapeshifting sucks balls, use any of the other 3 specialisations.
There is meant to be a sword that acts like a staff and allows you to channel spells without requiring you to sheathe it. Spellweaver I believe it was called? But it was bugged on release and I don't think it ever got an official fix. Might be a mod that can patch it tho.