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@Federicocap: main character is a rogue elf, dual weapon. At the moment Ranger specialization, I find the summoned creatures very helpful. Main party is with Alistair (Champion), Leliana (Ranger) and Wynne (Spirit Healer).
I'm wondering if I need any more cunning with the main character (25 at the moment), now that I have Leliana to steal, disarm traps and open chests.
About pausing: I do it, but not for every move. I'm at 60+ hours now, if I had paused even for every other move I'd probably be close to 80h and there still is quite a bit to play. It is a bit annoying, though, that neither "move freely" nor "hold position" are good options. With the first sometimes they don't engage in battle, with the latter they often make good targets for areal spells. So I do see the necessity for at least some manual orders.
It all comes down to sitting down, examining all skills etc. figuring out the best combos and order of actions. I struggle with it and appreciate everyone's help here! :-)
And some gear decisions are tricky. Currently I'm brooding over:
Duncan's dagger vs. Topsider's Honor
damage 6.0 vs. 11.2
crit chance 4.5% vs. 3.2%
armor pen. 7.0 vs. 4.0
strength mod. 0.85 vs. 1.0
+4 dexterity vs. +20% sprit res.
+10% crit/backstab dam. vs. +6 dam. vs. undead
+10 dam. vs. dragons vs. (nothing)
2 rune slots vs. 3 rune slots
Seems to me the 3rd slot gives Topsider's the edge, but I'm curious to hear what you guys think. Thanks again!
If you have a rogue, it is recomended to build an extremelly high cunning for critics, and teach you wizard those two frost spells, so you can make frozen enemies explode. it helps a ton, specially cone of cold.