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But yes, if you are under leveled and under geared the battle serves as a wake up call and the story does pull a ♥♥♥♥ move by aiming you towards it first and starting the clock the moment you step foot into it.
But yeah, I highly recommend keeping more saves, at the very least one at the beginning of each area in future playthroughs. Assuming you aren't done with the game you might be able to salvage the battle by dropping the difficulty so AoE attacks don't damage your party and nuking the zombies (and villagers alike sadly) with AoE spells or other cheesy tactics like having your tank kite them while the rest if the party peppers them with ranged attacks.
Personally I do Redcliff after the Circle Tower. I also recommend to bring a mage with the heal-spell and use heal exclusively for your allies. The more stay alive, the easier the battle.
And don't do the oil thing, because your allies will run into the fire and die like the muppets they are.
With more experience, you will realize that this battle is quite doable without losing anyone even on the highest difficulty. Just keep playing!
Then do Soldier's Peak followed by Return to Ostagar. Neither are too difficult if you plan your tactics correctly, i.e: don't get involved in combat with large groups of enemies. Pull a few at a time to your party. Doing these 3 DLCs will net you some great gear upgrades and a lot more XP.
Redcliffe is a huge melee battle in which you'll probably need to pause frequently to issue orders to individual party members. You'll have to manage things carefully. Also make sure the top tactics slot for each companion reads something like ...
Self: Health < 25% -> Use Health Potion: Most Powerful
It isn't really necessary to save the Mayor - except for role playing purposes.
I usually do the Circle Tower as well before I head to Redcliffe, but that can be a bit too difficult for first-time players.
Every time I have played, Allistair has goaded me into going to Redcliffe first.
Even at low level on normal difficultly, the massive undead battle in the village was not a problem on Normal difficultly (I never did well enough to get the no-casualty achievement, but I never lost the battle).
It helps to make sure you have good Tactics set, because the battle is a lot of chaos, and the less you have to micromanage the better. At that point, you should have your choice of 5 companions, so you might try different combinations.
I think Allistair is must-have for this battle, because he is the most survivable at that point, and he can keep spamming Taunt to take the heat from your other party members and militia allies. Ideally he could have Threaten, Taunt, and Shield Defense at this point- you may not have been able to level him enough yet. Leliana is a good choice, because if you just give her a good position from which to fire arrows she will stay out of harm's way without micro-management.
Dog might be a good third choice as long as you have some Mabari Crunch for him. Otherwise Sten, who can do the damage but won't be well-armored (because all of your top-notch best armor is on Allistair.) I don't know that Morrigan has the firepower for a protracted battle like this; you probably haven't been able to give her Heal; maybe the shapeshift ability is helpful but I never tried it and I'm skeptical.
Make Allistair as sturdy as possible and try to funnel all the hostility to him. Do not let anyone use an activated ability via Tactics in these battles, with the exception of Taunt if Allistair has it. The Stamina has to last, so any companion using an activated ability is by your decision only. Don't let Sten use Threaten; let Allistair use Threaten if he has it. Do pick one character as up your target setter (Allistair or Main), have everyone else set targets based on that character via Tactics; though its still better to pause and choose everyone's targets immediately after each enemy death.
Manage the Threat. Use simple Tactics. Don't let your companions freelance. The Redcliffe marathon battles are entirely winnable at low level at Normal. (Now the next step after that- Redcliffe Castle- that gets rough.)
It's fine to go with another questline first. Circle Tower is not going to be easy. But Wynne is a great companion to pick up as early as possible, and the rewards from The Fade are a nice boost for a low-level character in particular.
(Following Alistar's suggestion is also funny given fact he says he not great leader and just giving his opinion)--> the Darkspawn chronicles dlc basically confirms that he bad at it. (You play a what if Alistar was only warden and play as the darkspawn final battle).
I played this countless times and never really had a huge issue though ya if you do it first, it will be near impossible to keep everyone alive as it should be. (Letting Fatty die is actually "good" thing :p a pain to keep his fat dumb butt alive any ways)--> the only character that ever dies for me except the couple the times I tried hard and saved him or the one time someone else did die (I think militia leader).
Personally I often earliest do it after getting Wynee + Shale since companions are most important to me and don't want to miss out ever on their banters ... or after them + ashes to get that bit out of way since game clearly wants you to do that quest that is tied to it far more then Alistair's throw out suggestion.
Bit yeah, something isn't quite right with the OP's story and I suspect it's either a build, companion, or under leveled issue.
Try playing on Easy level for a while until you get thoroughly acquainted with the combat system. On Easy level you won't need to pause so often to issue orders to your companions and thus you'll have more opportunity to gain some experience with options on the Tactics screen. Setting up sound Tactics will save you a lot of head-aches in hectic battles like that which takes place in the town square in Redcliffe.