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That said I never really bothered with them. Unless you plan to play on nightmare I dont think its worth the hassle (and even then its not like it's required , just a tool that can be used if you want)
Just go dual wield and backstab everything to death while the rest of the party keeps them busy
Sure, I havent done my yearly playthrough yet so I wouldnt mind a change of gameplay( I literally play this game every year give or take a few months).
I give my Rogue several levels of the trap-making skill so he or she can detect traps before the group wades into them accidentally. IMO, that's all the skill is really good for.
I have used them in a few playthroughs for those reasons, but since you have to go out of your way to basically have team hold somewhere further back, then lure with 1 person, hope enemy doesn't stun/holdlock that 1 person and also do run all the way to where traps are just not really worth it especially since ... you can just have mage simply cast a blizzard or w/e ( spells can even be cast behind closed doors) I just stopped doing it.
Anyway, good luck and let us know how it goes.
morrigan is after game and only if you would do it.
leliana whenever
darkspawn (should be after main game as it a what if you never existed and alistar had to do it all and play as darkspawn obviously)
golems+awakening after main
(all others can be done whenever in game)
Also tip for traps just put behind doors then have party hang far enough back
(like 1 the only times I fairly often used them were the gangs in main city indoor locations)->
though again a mage can just cast behind the door but you can combo this if want or just for fun stick to traps.