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There's also guides who says Zevran is better than Leliana, why is that? Maybe because Leliana start with archery talents and have no other choice than to make a good use of them even if there's threads who have explained the amount of time it takes for an archer to use a talent is equal to not using any talents when considering damage per second. It explains that as long you have rapid fire and a quill of explosive arrows you don't really need to use any talents because the time it takes to use the talent is longer than the damage per second of not doing anything than shooting.
https://www.nexusmods.com/dragonage/mods/14/
Put this inside the override folder in documents and you can respec any companion who have preset or bad skillsets. Wynne is nothing more than a human mage, she doesn't need to be anything than what you want her to be and if you fail a build you can remake the build at any time.
For high single target damage, you'll want Spell Might first (which is a prerequisite for Mana Clash anyway, so you should already have it).
Mana Clash itself of course deals some of the highest damage you can do against spellcasters.
For non-magic bosses, I'd recommend the 'Nightmare' combo, which first requires Sleep and then the Horror spell. It deals (100+1,0*SP) spirit damage. Even enemies that are immune to fear effects, such as dragon thralls, still take the full spirit damage.
You can also get the last spell of this tree, Waking Nightmare, for a nice AoE attack on enemies that are asleep.
For the Hexes, I'm only a fan of the first two. The third one is not very useful. The last one is good but I'd rather spent those two points elsewhere.
You also can't really go wrong, even against bosses, with Storm of the Century: Spell Might + Blizzard + Tempest. It's mostly an AoE attack though.
first is two handed warrior berserker/reaver (and later on sprit warrior is also crazy OP) this build will overpower and kill anything in just a few hits, other classes will hit for stupid amounts of damage up to the point where you will kill most things in a single hit
later on if your a rogue is assassin ranger with a bow, the reasion is they were real supid when it comes to damage in this, melee weapons damage ONLY scale with str but they get hit % with dex but bows DO scale with dex and boy do they! they hit as hard as two handed swords but at long range! and they have faster attack speed as well! persionally I like using the two handed weapons because you can become the flex tank and wreck everything, also Leliana is already set up to be OP like this!
as I said before mage is weak as hell, they are only good for healing and buffing everyone else, there highest damage spell is only about as stong as one normal attack from a bow or a two handed sword., its a tend in the dragon age games to have no idea how to blance damage.
if your a warrior and using a shield and sword: you lose a TON of damage and only gain a small amount of defence in return
if you use two weapons:you have to grab a TON of dex to even hit stuff so you miss out on a TON of damage + you dont get backstab
bow: why would you even?
two handed swords: wreck everything while being a tank = win win
if your a rogue
using two weapons: same problem as a warrior using two weapons but even weaker
bow: be a OP sniper that wrecks everything while buffing your party as a bard
if your a mage
magic warrior: be a weak baby because you cant actully do any attacks, just swing a sword
blood mage: be emo and slowly kill yourself while dealing very small amounts of damage
shapeshifter: pretend your a durid but in place of getting new stats when you shape shift you keep the same stats so you cant hit anything or deal good damage because all your stats are in int
spirit healer: be useful and keep everyone alive
battle mage: be a weak baby but with new moves
keeper: kind of good AoE damage that wont kill your party
in other games magic gets weaker and weaker and weaker and in last game they were all but useless because they took out there healing! I use them a bit for necromancy just to get extra minions, this is why EA should not make dragon age games, if you ask me for the next one they should just import D&D 5e system and BOOM everything is blanced and useful!!!
http://steamcommunity.com/sharedfiles/filedetails/?id=1289276598
This is my current build, any idea how I can improve it, My build does a great job in melee and rarely get hit, but enemy spells can be quite a pain and my spells aren't effective enough since I lose mana really quickly. Mostly use the power of blood spell to refill my mana. Ontop of it, casting spells mid combat forces me to sheat my weapons.
Also, i am looking for ways to improve wynne and ogrehn, any suggestions?
http://steamcommunity.com/sharedfiles/filedetails/?id=1289282262
http://steamcommunity.com/sharedfiles/filedetails/?id=1289283685
Read the strength description inside the game:
- Strength measures a character's physical prowess. It also contributes to the accuracy of melee attacks.
It's supposed to attribute accuracy, it says so in the description and is a BUG if it doesn't.
Sword and shield is a support talent. You need strength to use armor. You need dexterity to contribute dodge. Many sword and shield talents can disable opponents by stunning and knocking down. It maybe a good idea to try giving a dagger and play "Roman soldier"
I see you write two handed can tank but have you ever played the game at hard difficulty and I promise you Sten will die in a minute unless you are spamming healthpotions. That's a flaw in balance how many health-potions you find and the cost for every one in the stores. Two handed is one of the slowest and inaccurate but there are spells who help him hitting and it's solely because twohanded don't need any dexterity you can powerbuild with a mage who focus on support.
Mages have the abilities to heal, disable enemies, absorb spells, absorb health or mana, instant kill enemies who are petrified or frozen, buff and debuff, kill enemies or turn them into allies. Force field is for an example a temporary instant kill spell. You can instant-kill them with paralyze or crushing prison for a short amount of time while the rest are pecking the target to bits.
Rouges and warriors are alike, the dual wield tree doesn't look different depending on class. It's only different in playstyles. The rouge flee when attacked and the warrior hold the ground. A rouge gain stealth and forgein death to lure the enemy to attack the warrior. It's meant to be a huge difference in armor-classes between having strength or dexterity and only a dual-weapon mastery providing the edge to use longswords equal to daggers.
It's not the weapon damage but what stats you can gain from a sword you can't find from a dagger. There's 10 magic swords for every magic dagger, axe or mace and only when cheating the game with items who don't belong in the game is the balance ruptured.You maybe find one good magic dagger but then you need two and the most powerful onehanded weapons happen to be longswords.