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Magic stat affects your spells potency, as well as how much health/mana you get back from using potions & your mental resistance.
Willpower increases the size of your mana pool, each point increases your mana/stamina by 5.
If you want to be a support mage, I'd say stick some points into debuffing/support spells like the entropy line ,then some into healing & enhancements.
The hex,draining , & debilitation spells make a lot of enemies much easier to kill, you could also invest into the blood magic tree for the spell blood wound, which does aoe damage, disables non boss targets & you can cast it without any worry about friendly fire damage.
The downside is that it doesn't work on targets that don't have blood. Demons, Golems & Undead are immune to it. Having blood magic on lets you use your HP instead of mana to cast spells should you run low on mana, but its risky to use.
Offensive skills you can use the ice spells to freeze targets then shatter them with stonefist or crushing prison to disable them while the others hack away. Petrify can also shatter targets for easier kills.
Another option is using manaclash, against mages or demons you can potentially 1 shot them using it, its pretty overpowered.
Thanks for the tips. i'll give that a try.
Spellpower determines damage output and duration of spells.
Wear equipment to increase Magic and/or Spellpower first. Then, Willpower. Maybe Constitution or Dexterity, if you have empty boot or helm slots.
See: http://dragonage.wikia.com/wiki/Spellpower
Mage in Dragon age Origins is an incredible boring class compared to all other classes who either need strength or dexterity to increase their damage. The Mages don't have a spellpower on more than one attribute and so will never need to balance one attribute over the other.