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Yes the combat is clunky, the graphic didn't age well, once you get the most powerful gear there is no point into trying anything else (unless you do so for the sake of curiosity/challenge), but in the end I didn't choose to play this game for that, I wanted to experience a story and feel part of it. Bioware succeded at this, so I consider DAO a timeless masterpiece that I am still playing nowadays.
And let's not forget the music....oh boys, the music!
Just because you didn't intend to be such doesn't stop it from being true. Instead of getting so bizarrely defensive you should look at your posts from the eyes of others and learn how to improve them. It's also rather odd that you're calling yourself a poor debater at the same time as denying any poor wording or possibility for improvement on your part. Surely if you're self aware enough to know you're a poor debater you should also know you have room to improve. And while, yes, it's impossible to guarantee every person will take you seriously, that doesn't mean you can't make it more likely that people will. If you focus on making the content of your posts sound you won't need to work so hard on trying to fabricate authority for yourself, making others appear beneath you and, as you say, making dismissive remarks about others for no real reason.
I am curious how you're going to make you having "asked questions" relevant and how you're going to show that I missed that.
Of course it doesn't, because if you read the post I made you'd see the whole point was that your post wasn't making relevant points to the section quoted. You took your opinion that the narrative was not generic and falsely applied that to the setting. Setting and narrative are not the same thing.
Of course there were fantasy settings for things before Tolkien, but his work is what popularized the way we think of fantasy in most media today.
Take, for example, your mention of elves. They existed pre-Tolkien, but he popularized a very specific way of describing them. To pull from a relevant page on elves:[en.wikipedia.org]
Take Tolkien's name out of the last quote especially and you've got an almost perfect description of elves in Dragon Age. Thus the point that it's a generic post-Tolkien fantasy setting (which, remember, is not the same as narrative).
Well yeah, because you have to throw out the meaning of generic to do so. The work that establishes the trend is not generic, works become generic when a large volume of them are following the outline popularized by a particular work.
You're really working way too hard on semantics here, but I would like to point out that the fact that you think all fantasy settings are so similar is why they're generic and that there's a reason why modern generic fantasy is also called "post-Tolkien" fantasy: because those similarities are founded on the world popularized by Tolkien (and that the fact that you view fantasy that adheres to Tolkien's work as the definitive description of fantasy only reinforces the point). And to point to This video to talk about generic fantasy settings because it's much more entertaining than this post and frankly I've not got the interest in petty semantics to go over this section of the post with an level of seriousness.
(I would also encourage you, on a semi-relevant note, to notice that the linked video does not say that the game being generic makes it bad. You seem rather worried that a game being generic automatically makes it a bad game and that's just not true.)
Don't demand of others what you won't do yourself, darling.
And you really should try to consider how to improve yourself instead of just trying to cast off any idea of mistakes onto the reader. That's just childish and it's not helping you or anyone else.