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Player control of what actually happens on the battlefield
Not some pale ineffective AI instead
The best bit of the game is deciding HOW to go about each combat
Picking the best options for each and every character in each battle. What order to execute them in
Which one will work on this enemy, and wont on the next
My Idea of a tactical battle game
And it SEEMS you don't have too, but ♥♥♥♥ me if I can figure out this tactics system. So many holes! "Enemy: not targeting you." There! Is that so hard?
This is they, the way it was meant to be done. You have just been doing it wrong. This is the reason the game pauses as combat starts. Pause pick attack from player 1, then player 2 and so on. I usually do my ranged toons forst, Mage and archer. This will help you control the fight for the rogue and tank.
Once you gte use to it, it is actually very fluent. also get used to mouse wheel scrolling in and out so you can get a top-down veiw of the battle. You will get use to it fast enough..
It is not that bad and most fights you onbly need to pause it 1 or 2xs, Once you get your guiys fighting you can settle with one of the ranged guy, I usually take archer and use that one to fight wheree needed and let my mele toons auto fight whom they will.
It has a bug with morrigans shapeshift where it knows how to turn into a spider while won't obey the command to disable the shape. You can play it turnbased or autopilot if you have a class who knows how to summon and take over the command of the summon. If you played mass effect you know you don't have to take command over every unit. All you need is a lot of tactic points to unlock tactic slots. Mages have perks who makes them or an ally immune to magic that you can focus on AoE and let the tank sit in a soup of magic or have as many mages in the group it's possible and you now have characters who are immune to magic, ability to heal and can become immune to melee as well if you focus on buffs and create AoE's freezing an entire group and critical kill every enemy. Mages and a rouge for cunning skills is all you ever need.
You can too create minefields with traps but that's only for role-playing because this is the only task the AI can't handle.
And alright, I gotta pause and directly control guys more often, that's fine, but not if it's for every single action. I'm fine with picking a target for the mage at the start, but then how do I get him to keep on said target until it's dead without pausing and directing every single spell? Or the tank. Gotta hold all these guys at once, pause, hit this guy once, unpause, guy gets hit once, pause, next guy, repeat? Holy ♥♥♥♥, no no NO, that's the worst thing.
The AI is smart if I let it be? Cool, glad to hear it. And how do I do that?
Once you tell a character to attack by clicking on an enemy, they should continue attacking that enemy without interruption. The only reason they would stop would be death (of course) or if a condition you set in the Tactics menu was fulfilled. Like if you have set a condition for your mage to "switch to melee - if attacked by melee attack," your mage will stop firing spells and switch to any equipped melee weapon (or fists if there is no melee weapon equipped).
Tactics look a bit daunting, but if you're playing on Normal, the Tactics presets will work fine in most cases. Like choose the Archer preset for Leliana, the Defender preset for Alistair, and the Debilitator for Morrigan (as examples).
That said, if your primary interest is playing through the story and not combat, you can set the difficulty down. On easy mode, combat is a secondary and you can just focus on advancing the plot however you'd like. If you're finding one particular fight to be difficult or annoying, you can also just temporarily adjust the difficulty down, and then restore it after the fight is done.
By the way, there is a setting where you can tell the game to auto-pause whenever combat starts (you know this is going to happen anyway when you all draw your weapons). I'd say that's really only something I'd use in the harder difficulty modes.
it's really rare i have to micromanage anyone else than my character. everyone behaves as i want them to behave. it's all easy once you spent some time for planning these tactics
Actually...BRB looking for a mod to give like 50 tactics slots. Because telling a wizard to heal someone on low hp is apparently too advanced for them to do without you explictly telling them.
boost your stats so you dont have to worry about pausing