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For iconic DLC set pieces with a very low chance of pickup in a completely unreplayable scenario with only one chance to drop it? That's less common generally and just irritating in general in a single player game where it requires reloads and grinding doesn't fit the setting.
I got the Unbound quest to initiate and sure enough, met Gaxkang. He /she /it dropped Fade Wall on my seventh attempt, so, not so bad.
The shield is cool but only really in the same league as Howe's shield or Duncan's shield from the Warden's vault.
Zeetarb...you make a valuable point, but is not reloading at least similar to grinding? How far does one go to get the piece or weapon that they really want? I remember grinding for a whole week to get a certain weapon in Shaiya, back in the day when the game was not a laughable catastrophe. The reloads I undertook in this game took far, far less time. I guess I could gripe that there is a massive chance that I would have never even heard of the Warden Tower Shield unless I stumbled across it via the wiki, or that I would've never even been aware of the Fade Wall unless LilG had mentioned it. Makes for replayability? It could be seen as cruel also. Maybe like the totally unreachable medi-pack that the devs put into one of the early Tomb Raider games. I forget which exact one. You could plainly see it atop a pillar but there was absolutely no way to get it. I'm sure that one caused many a gamer to seek a lie down in a darkened room twenty years ago.
The drop rates for DAO don't seem that bad to me,maybe I was just lucky to get the shield etc.
The worst drop rate in an RPG for me was the rare tail items in Final Fantasy 4 with a drop rate of 0.8% >.> Gave up on trying.