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Honestly, just about any character combination can work, but a lot comes down to how you play and what difficulty you're on. A setup that pulverizes enemies on Casual or Normal can get you slaughtered on Nightmare.
Just off the top of my head, if you're playing as an archer and Alistair is a given, then maybe consider taking Morrigan with Entropy/Primal and Wynne with Creation/Spirit. Shale wth Rock Mastery and Stone Aura can also be useful for buffing your Warden and helping Alistair with the occasional knock-down.
I know that Shale can be verrrrry helpful to an archer, but I don't like filling a party slot just for a buff, and I don't like her ability suite -- or that clomping noise she makes, walking.
The problem with tanks is that they're not focused on dishing out damage, and I'm going to have to learn to run Alistair properly as a tank. It's not natural for me. And Wynne is not a good damage-dealer, either, given the spells she starts with and her RP. So that leaves an archer (me), which I consider questionable in terms of dealing damage, and Morrigan -- highly capable, granted. I'm not sure that there's enough damage-dishing-out to work with this party.
What if I dump Wynne (possibly actually siding with the Templars for the first time ever), and use Sten or Oghren? In short, make it me, Alistair, Sten/Oghren, & Morrigan? On Hard? I wouldn't get a Spirit Healer until 14th level...
DA:O, for good or ill, falls somewhere within the holy trinity combat philosophy. That said, I've always found its tank builds to be far more reliable at DPS than in a lot of similar games. So, I'm not sure what to say there.
Wynne is not a good damage dealer if you leave her with a lore-friendly build, but a Creation/Spirit mage is good for the whole party with a bonus of some decent crowd killers. I don't recall any damage-dealing issues with archers in DA:O, but it's been a long time since I last played as one.
Warden archer, Alistair, Sten/Oghren, Morrigan — I see no reason why that wouldn't work, but in your shoes I would stock many healing poultices and invest heavily in Entropy for Morrigan.
Done! Actually, I hadn't seriously looked at what spells to give Morrigan, beyond Spirit Healer at 14th, so I'm definitely taking your recommendation of Entropy to heart.
As for tanks, it's not a question of what the game permits, as of what I can build successfully. Growth as a player is good, right? :)