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Characters and events in Awakening will be refered in Dragon Age II and Dragon Age: Inq.
Also, Awakening is kind of cool. It has it's flaws, but is a proper story extension for the game. I would recommend bothering with it. :)
I plan to play Dragon Age 2 - 3 in the future so I decided to play this through.
As far as I know Awakening is not that long anyways...around 15 -30 hours if Im not mistaken...
Im an extremely slow player when it comes to RPGs...so it may be around 30 hours, we will see. :)
The introduction to Awakenings is nice, and while all the fights have been repetitive and tedious so far, there is quite a lot to do in side-quests.
It is not as good as DA:O. They tried to make the world grittier, but lost part of the humour and companionship in the process. It is not a bad game, but it just isn't Dragon Age: Origins either.
It is worth playing though, if you plan to play Dragon Age: Inquisition. Of course you can always fill in missing parts from DA: II for Dragon Age: Inquisition through their own system, if you intend to pass the game entirely.
If you do not plan to play Dragon Age: Inquisition at all, then you might as well skip DA: II.
Played DA2 when it first came out. Absolutely hated it. Didn't touch it again for 2 years. When I decided to play both games again in anticipation of DAI's release, I found myself actually enjoying DA2. It wasn't nearly as bad as I'd remembered. Just different but worth playing.
Yeah. As I said above, DAII is not a bad game. Everyone just expected new DA:O and that it is not.
It might take some time to live with that idea, before game becomes enjoyable.
Edit: Saying that does not mean I wouldn't still think that they made some bad judgement calls with DA II. I think they did misjudge what Dragon Age fans were after and that gave the game a bad name.
I just recommend playing DA2 on Easy. Not because of general difficulty but because combat is so... meh. If the combat seems "repetitive" in DAO (I didn't find it so, but OK), it's DEFINITELY that way in DA2, and in any case the combat isn't the best part of DA2. On Easy with a mage you can generally breeze through that to story elements enjoying the excessive AoE effects along the way as you sort through where the narrative takes you, sometimes referencing choices made in DAO. I also recommend a female protagonist (for the better voice acting) and choosing the snarky dialog (since that's the best humor in DA2 besides some of the companion interactions). That way you get the best from DA2 while getting the lore you need to appreciate DAI's setting. Worked for me anyway. I'll never play DA:HumansOnly again.
As to DAO:A, that I'd recommend because it didn't suck. It was a welcome addition of more story content with the same DAO protagonist post-world-saving, more lore to uncover and ponder (which does have direct relevance to both DA2 and DAI), Sigrun is great, Anders is actually a decent companion (not quite the same charm in DA2), lots of fun encounters and creativity, more or less well-designed areas. Some other DAO DLC decisions also get referenced later, particularly "Witch Hunt."
Kal'Hirol started promising, but these dungeons don't feature many choices for exploration. You are pretty much forced on the only path to the next area exit. Thanks for into putting Steafan into a cage and giving me something to think about. More like that should be in dungeons. Not only another darkspawn attack around every corner.
Arl Howe's estate in Leliana's Song is a bad example. For story purposes, the game closes many doors, and you cannot unlock them. Not with a high lockpicking skill either, because the doors cannot be interacted with. A sloppy way to give you only one choice and take away all role-playing options. And so I killed everyone on my way out only to be overwhelmed in a scripted sequence that cannot be avoided. No way to escape through the basement. No way to take the cooks as hostages. Uhm, oh well.
Sadly, Golems of Amgarek (spelling?) and Witchhunt really don't have that flexibility. I'd play them on Hard or Nightmare to get cool stuff for your next replay of Origins :), but not again. Well, Golems is a serious challenge tactically that might appeal. Especially since, if you didn't play a mage, you won't find one! (Btw, Awakening - Golems - Witchhunt is the order that the import feature supports.)
DA2 has a very different problem, but one that I cannot discuss without spoilers...
It's a tragedy you cannot avert. You cannot save your own mother, for goodness' sake! You find out that Anders is an abomination, but you cannot kill him. You can manage to save the city, but that just leads irrevocably to a greater disaster. You can choose sides in a massive conflict, only to find out that both are headed by bona fide monsters. All you can do is lose. And lose. And lose.
What a loser of a game! Its sole purpose in life is to get you from Origins to Inquisition.
DA:I I cannot discuss; Sadly, I never have sat down and make myself figure out the interface.