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I’m playing the Vita version and the item/start menu has a “return to home” button where you can save any time. Does the PC version have this? Do agree though that going into the house when you’re nearby would be a great addition.
Agree very much about the items not having much detail or relevance. The main thing I don't like is how there are some really creepy and interesting large monsters but it's hard to see them and moving in even a little bit closer makes for a quick death. Still enjoying it though.
- Impossible to escape deaths (the hidden dog in school comes to mind)
- The stamina system (you need to escape monsters, but you get instantly tired if you feel one is at least 1km away from you.)
So it goes from "ah ghost!" to "ah, i died... again.... for the 42526 time...." too quickly.
Exploration is just for achievements. You can get a single music track by getting all Parts and making the Radio. You can also get the "Full Map" after getting all puzzle pieces (or all items). Nothing useful during the main run per se.
You can actually escape the deaths you just have to have lightning quick relfexes (which you won't have because this game numbs the senses exploring)
The stamina is a pain in the ass but it can cause a few tense moments, like running away from the monster that will follow you nonstop until you get about 5ft away from it only to bump into another monster while trying to escape
Tip-Toeing does not become a thing, ever. All it does is cause you to strafe while moving slightly slower. If an enemy looks for you based on sight, they'll still find you. If it's one based on sound, then they won't find you regardless if you're tip-toeing or not, only if you start running next to them.
I feel like they knew the game was kinda janky and frustrating so they made it so that you could get an item, immeadiately die, but then keep it, facillitating suicidal runs or making the game's infuriating ♥♥♥♥♥♥♥♥ less bad. It's already kinda annoying, but then they add in the monsters that are there entirely to ♥♥♥♥ you for no reason, like the four-legged sprinting spirit downtown that always pops outta nowhere.
All of that's to say nothing of the story, which also feels kinda half-baked. I knew it was vague, but assumed the notes and collectibles would flesh it out. I was wrong.
the game is cute... really cute but its a bad design cause make game too well a punish game.. not for make you feel ok i will do it better now.. but feel.. i wish that place had a quick save.