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But it`s worth keeping in mind that Devs are usually neither stupid nor lazy, they just don`t get to do everything they want either.
Eg if, one month till release, they have 20 lovely things on their feature list, but also some severe bugs, there is little choice but to abandon the features for the time being.
But I read quite some feedback from people who converted now. I did too, because the changes to cockpit view made it really fun, while TPP didn`t see any improvement from previous games.
It has little bearing on the requests here though, most of them would apply to all cameras.
I`ve sent them my feedback about it per bug-report-thingie. Personally I am optimistic they`ll look into camera stuff sooner or later, at least for future games.
My Gpu is taking long to reach but I am eager to share the experience from the changes made. I am surprized how a few numerical changes are seperating Ride 1 and Ride 2. A game in iteslf is an interactive medium. There is no question that if these parameters should be provided in game.
Another easy and maybe the best solution of all for the developers can be to allow modding of camera related files without breaking online features. I am sure there must be ways to allow such in file structuring. A camera view is not some cheat for performance but rather a preference of experience. Not as easy as in game, but still people will be able to make changes as they feel and share.
http://www.moddb.com/members/trt-mods
---- BMW S1000RR Nordschliefe (using helmet Cam) -----
https://www.youtube.com/watch?v=T7SoRpujDG8
Due to a muted and dull cockpit camera, I used helmet cam and it's rolling horizon for adding some dynamics. While the initial value for roll in Bml files is -15, I am using a value of -7.
--- Ducati Panigale 899 (using Cockpit cam) ---
https://www.youtube.com/watch?v=aud3kfb9f6w
This one has a lot of overtaking bikes running close by.
The sense of speed is clearly there and if we are missing something, it is due to flat textures and lack of variation. While some tracks are good, there are others which appear dead flat. North Wales in Ride1 was much better and road texture provided a great sense of speed. You may see in image below how Ride2 road lacks detail in comparison and the point of interest for rider is set just a few meters ahead to exaggerate sway.
http://steamcommunity.com/sharedfiles/filedetails/?id=778010118
Offline is not an issue anymore. We need controls for making such edits in game or permission for using such mods without breaking online features.
-----------TRIPLE SCREEN GAMEPLAY--------------
-----------------------------------------------------------------------
https://youtu.be/1ByLADKm5Aw
Slightly better quality https://youtu.be/Hnpq5MeqKR4
This is how far the view in Ride 2 is set from ideal.