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So here are some issues that I did notice. I will keep adding stuff to the list while playing:
1. Crystal quests don't work (in scenario and on random map).
2. Pilot info says: allowed to use light armor. Tondar can in fact use medium armor.
(Solved 3. Pilot animation has walking sound when flying over map. Walking balloons :).)
(Solved 4. "Magic weapon" spell does not replenish ammo.)
5. Mage tower quest (get scroll) also does not work in lotus isles scenario, or at least does not show up in the hero quest log.
(Solved 6. Creation ritual not working in lotus isles scenario.)
7. Dwarf Guardsman Thrust ability costs only 1 stamina instead of 3.
8. Just found a healer staff without healing attribute and with the "panicking" atribute (so it is a panicking staff :)?), saying "unit has lost-self-control from fear". The panicking icon is completely white.
9. Icon for petrification immunity as new atrtribute (attribute selectable for Dwarf, lvl 5) is empty during selection at level-up, although it shows up correctly in the unit attributes after selecting it.
10. Local lords in lotus isles scenario are not using province guards. Only in the capital.
11. "make special order" in shops does not work.
12. Some new units (for example, wisewoman, woodsman, witch doctor) have no sound.
(Solved 13. Exploration is always +1%. Even for scouts with scouting skill.)
14. Random events are absent from the game/not working.
(Solved 15. "Word of Power" spell cast by high sorceress seems to permanently align an enemy with the hero army. In the battle summary screen, the unit taken over is listed on the side of the hero army, and another unit magically disappears from the hero army after the battle.)
16. Executioner round attack not working. Only 1 unit takes damage.
(Solved 17. There is something strange with healing ability: after healing a unit, for example by wise woman, the healing only seems to takes place at end of turn.)
(Solved 18. Pressing "alt tab" to write points 16 and 17 to this forum and then pressing alt-tab to go back to the game while in combat sets the info panel setting to "hide". Ok, apparently, changing info panel is bound to "Alt".)
19. 0HP bug (again). Still happens occasionally. Can it be that the unit has health +0.03 or so and therefore does not die, because health >0, but the rounding puts it to 0? Would be consistent with observed behavior. The 0HP bug seems to occur especially when the unit barely dies (or not....).
20. "Slow" spell can cause enemy unit (e.g. ogre) to have 0 movement. It should be 1.
21. Heros can explore frozen lakes.
(Solved 22. Frost fury, Polar Bear, Winter Witch, Ice Wizard have no proper unit rendering. Their icon is completely white and their animation on the combat map is uniform blue with missing skin.)
23. In the city building menu, the following buildings are missing an icon (they have a question mark at present): camp of the free brothers, steading of the savages, camp of the legion, tribal village, dungeon of the inquisition.
24. Trying to make alliance with neutral race (elves, dwarves, lizardmen, etc) fails: the hero moves to that the neutral province leading to undefined behavior.
25. Hunter has Forager ability as starting skill, reducing his cost. What is the point of forager ability as starting skill? Why not just make the unit cheaper? This is exactly the same....
26. Labyrinth location is not working properly. No minotaurs are present. Treasure is always found.
That is it for the moment. Lastly, there is one more issue with unit balance: brigand, thief, militiamen, slinger and bowman are not easy to hire anymore, at least in random map the starting province does not have easy access to village (200 gold in imperium vs 50 for militiamanbuilding in MotBW) or thieves guild (around 500 gold in Imperium vs 70 or 80 in MotBW). In MotBW at high difficulty setting, brigand and thief are quite useful to conquer provinces. Even slinger (or bowman with redwood) is useful especially in orc provinces. The new Flagellan unit is very cheap and hits quite hard, so it replaces brigand, thief and militiaman. Hunter replaces slinger and bowman. Why is hunter much cheaper than bowman? I think with the present balance, militiaman, bowman, slinger, brigand and thief are obsolete, so there is a risk that new units do not add more variety, but just replace old units.
The things I've noticed:
1. There is no music in the game altogether - is this because of early access or this is a bug?
2. FPS is terrible. In battle it is from 8 to 20 maximum! I reduced the graphic settings, but this didn't help.
The original Eador runs 25-40 FPS. I assume this is because the map size was increased.
3. Noticed one minor thing: when the cursor in battle at the edge of the screen, it changes icon to the system one used in Windows.
Can we rename units once they reach a certain level, like 10 or so?
Just to give them some more flavor, I often find that one unit that does way better than all the rest and treat him like a hero, but they can get lost in other units sometimes.
Just a small quality of life request.
It seems like it would improve sales on this expansion if the game its expanding can have its campaign fully played through without crippling pointer errors.
- having no income at the start is a bit bogus (all merchant buildings giving income are already built except great forge (+5)
misc:
- no music on campaign map
gamplay:
- exploring speed is WAY too low (1% per turn)
immersion:
- it would be great if the building screen would reflect the city (terrain) and position. In Lotus Isles Falhorn has not even a coast. You should defnitely rework this part and make it less generic.
at the moment (after playing some minutes) I do not see a lot of changes to Eador MoTBW.
changes spotted so far:
- more buildings
- hero can use a balloon
- color of snow wolves and other snow units are just blue no details, is this intended?
- the logical grouping of some new buildings in the castle now lacks sense for me. Was fine in the previous Eador. There should be a building tree like in the regions.
- when exploring you can end turns using keyboard but need the mouse to skip messages hero has not found anything. Please implement a hotkey (enter or space etc) to continue non relevant messages like "continue exploring" or the building queue of the castle.
- please consider to remove "-1 movement speed" in battles it does not contribute to the game as it seems
- you can zoom into the tactical map but moving around is not possible with WASD it would be great if you can move the camera and zoom in even further to enjoy animations and your detailed artwork on the units.
- autosaving each turn is a good idea but it takes about 3-4 seconds with a fast computer and SSD, if you are just exploring it is a bit annoying.
- loading indicator for maps is not really telling anything. installed Eador on SSD and it tooks a seconds to load 3/4 and then it takes many seconds to load the rest completely. It would be good if the loading bar would consistently indicate the complete loading process.
to avoid further double posts I will add more things here as long there is no activity
- AVG: Almost all files related to the game are blocked by AVG because of Ransom.r trojan horse threats.
- Settings menu: Can't click any button in the settings screen. They just don't responds. Only way to get out is crtl/alt/del.
- No music at all in the game. Only music I hear is when showing the Snowbird logo. After that I hear soundeffects but no music at all in campaign map and or menu.
Pacing in Legate campaign seems really weird.
* Local militia provences join for only 60 gold
* Explore at 1% per turn
thanks for the prompt response guys, we will fix most of the bugs you describe in the next update (I really hope). Except for the music - it's still in production but will be added eventually.
The quest crystal doesn't work in random maps, either.
Is it supposed to take 2 turns to build something now?
Could we see the new heroes available on random maps?
Any chance we can rename our heroes and starting castles? or did I miss something :)