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Low pop count, pointless "faction types" and just utterly unbalanced single player campaign. The game just devolved to park your "walker/base" as close as possible and churn out your cheap units. As it's more effecient to just spam cheap units and flood the enemy base as opposed to waiting precious long minutes for a "heavy" unit
As an example of how messed up it is they tried to do a psuedo Starcraft style balancing of X unit works against Y type which works on Z type... but your pop count is just too damn low to even build any decent army mix and worse "bigger/better" untis are actually a liability since it eats up more of your precious pop count.
And then the whole units are unlocked as you "gain exp" playing as opposed to organically being useable didn't help.. and the irony being that you're not really too keen on that "big" unlock anyway because of what i said about the stupid low pop count.
It's probably slightly more "balanced" as a multiplayer since you can actually build a decent army as a "team" but honestly... I think it's only really the truly die hard that even found this game remotely enjoyable and you would be lucky to even see anybody playing multi today.
I will say at least 15 of those minutes were having it argue with win 10s firewall and then 3 minutes staring in disbelief as all 600 or so XP I gained from a skirmish were NOT saved as the game decided to disconnect midway through and decided to not reconnect.
That's over an hour I won't get back.
You should not buy it.
I'd love to get Generals working on Win 10, I really would. It's too involved a process though. I really hope GoG can one day get their hands on it.
The cliffhanger from the Scrin Campaign of Tiberium Wars won't be picked up and resolved here, well not directly at least. Its a very remote connection but yes mostly its a cheap story arch in order to conclude Kane's story and his quest for ascencion.
The game disappointed me personally on a visual note, it looks comical, sluggish, dirty, unpolished and just bad. As if the devs intentionally added some sort of smudge filter.
I might miss the clean edged and polished visuals from Tib Wars or Kane's Wrath a bit too much, oh well.
The story itself didin't really interest me as the protagonist, apart from the fact that you can choose to fight with Kane at the very beginning and ditch GDI. And i think there is a second time in the late game story development, when you can choose between two options giving you the chance to experience two slightly different ending sequences.
The gameplay is comparable to Dawn of War or Warcraft 3 minus the base building and in fact minus all the other micros its predecessors used. You get a very streamlined squad based field combat, mostly dragging around your whole complments of units from one side of the map to another.
The implementation of nodes which need to be captured is a great idea, as it was in Dawn of War and works best if you play with human team mates.
There is more to say but i am hammering passionately on my keyboard whilst my gf is sleeping.
Suffice to say its just a game but didn't excell nor meet expectations based on the previous titles.
Remember the feel when playing the first missions of Tiberium Wars?
The story, acting, the cast, setting, enviromental sounds, music, visuals and unit responses. Everything matched and created a great atmosphere.
You will find non of that here but just a generic RTS.
See you on the battlefield, commander ;-)
Check out Supreme Commander Forged alliance and Forged Alliance Forever and naturally CnConline, a community keeping the multiplayer mode for Kane's Wrath and Tib Wars online.
Forged Alliance:
https://store.steampowered.com/app/9420/Supreme_Commander_Forged_Alliance/
Online client:
https://www.faforever.com/news
Cnconline:
https://cnc-online.net/en/
But here are the bad things about it you should know first before buying (if you're ok with the problems below):
- Missions are always repetitive: build an attack force and engineers, capture husks to go over cap, slowly make your way to whereever you need to go.
- Story is disappointing. C&C players from the 90s will know why.
- Units either have too much health or too little damage. Destroying anything takes ages but you can rebuild them faster than it takes to kill.
- Rock-paper-scissors system is a mess: the tier system is pointless. The tier 1 anti-tank is strong against tier 3 tank, but the tier 3 anti-tank is almost useless against anything non-tank.
- Needed to be online all the time, even playing singleplayer.