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I know it can make a bad first impression, though. A lot of the character writing is deliberately a certain way. What I mean by this is, the way that Republic talks nonsense about armament rank and jurisdiction, that's because that's the kind of group it is. And the way the HC Unit comes off as misanthropic and irresponsible, that's because that's the kind of group it is. These aren't mistakes, they are important.
case#0 was a tutorial/opening, and isn't that reflective of the rest of the game. case#3 is a turning point in the overall narrative arc.
If you don't play in this order, the plot will be REALLY HARD to understand. And even playing in the correct order will still require you to use your intelligence to connect some dots (and that's actually on purpose, it's a game about investigation and part of the concept is having the player to connect the dots by himself).
Placebo mostly explains some events in Transmitter and it's a more personal story about depression and coping mechanisms. Really engaging. The Silver Case is a game that rewards the player a lot if you persist after the boring intro.
Btw, skip all the puzzles: they added this little magnifier button in every numpad puzzle. Just use it. Suda51 himself said that the ideal way of playing is skipping the puzzles since they are really dated and obtuse. It was a PS1 game after all. The movement is kinda clunky and sometimes the exploration parts are just trial and error, but the sequel improved a lot at this perspective. Just remember that this game was really experimental in the PS1, and i would even recommend you to use a controller since the controls were meant for one.
It's a weird setting (supernatural + early cyberpunk), but it's pretty interesting. Up to Case Spectrum (i think that's case #2) is mostly worldbuilding, but after this one: the game really gets where he wants.
While boring, the way it's told also makes the story much more believable, which is important for the theme they were going for. They aren't just skipping from plot point to plot point, characters have conversations and personalities, so it's easier to immerse yourself and believe that it's really happening, kind of like your favorite _____-drama TV show.
In my opinion: if you are playing The Silver Case for fun or interaction, you are doing it wrong. It's more like an arthouse movie with lots of themes that challenge you to try to understand the meanings than an actual "fun" experience.
I also think that's fine. Another opinion of mine is that games need to be engaging, not exactly fun. They need to give meaning and interest you enough so that you will think the experience was worth it. This game is more like reading a book than blasting some Devil May Cry on your screen (which i agree that is a pretty great game), and that ain't no criticism: it's just the style and the intention.
Fun is also a very relative concept. I loved how the game challenged me constantly to connect dots and how Placebo chapters normally answered a lot of my theories. It was fun for me.
I don't think TSC is a perfect game by no means, the controls are really counterintuitive, the visuals are great but there are some bad design decisions (like flashing the name of the character who is speaking in 0,5 seconds, the game has like 10 key characters and only at the second half of the game i knew all the names) and the intro is so ♥♥♥♥♥♥♥ slow and badly paced that it impresses me that it was written by the same guy that did Killer7's intro.
I can also agree the game is slow, but i think that's what makes it so striking: since the game takes his time to develop all the characters, when ♥♥♥♥ starts going bonkers, you'll probably like a lot of the characters and then it starts finishing almost all of the character arcs. I can easily state that Tokio Morishima is the most well developed character i've ever seen in videogames... And we are talking about a medium that has Francis York Morgan, Joel, Ellie, Nier, John Marston, Max Payne...
Maybe that mood never comes. And that's fine. Not every game is for every person at any point in their life. I hope you don't feel like you wasted your money in this game, but maybe eventually you give it another shot and end up reacting differently.