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Largest practical ship I build (mission capable) is 269 meters. Basically a carrier-siloship hybrid.
http://steamcommunity.com/sharedfiles/filedetails/?id=775098118
My updated design however is only 144m long, primarily because it uses an ion engine and one less drone type.
http://steamcommunity.com/sharedfiles/filedetails/?id=775101696
Someone on the official forums build a 1km ship.
It can be done, and you could use it as a giant carrier/silo ship, but I'm not sure a practical one could be build for mission running. In comparison, both of the ships above can be used in missions from Main Belt Extraction onwards).
Also, how good are said books you mentioned, and what other realistic space warfare books do you know of?
Engine:
http://steamcommunity.com/sharedfiles/filedetails/?id=775121496
Reactor powering it:
http://steamcommunity.com/sharedfiles/filedetails/?id=775121511
I found that high power ion engines work better on carriers/silo ships than nuclear thrusters. This way I can massively decrease the mass, size and cost of the ship.
The max (20m) radius gives more thrust at the cost of efficiency. Mercury is used as it has the lowest ionization energy out of all available fuels and a high density that allows for very compact fuel tanks.
Reactors running at 2500k ensures a much lower radiator area. All my radiators are also thinned out to make them less vulnerable.
Sadly they aren't nuke proof, I still have to find a solution to that.
My god, those are some pretty ships. How did you get that banding?
Anyway, I made some of my own engines with a slightly higher exhaust velocity and more power consumption for my own missile ship, and I have definitely found it to be the better fuel, even if it feels strange to see your DDG being mostly missiles, reactors, and crew modules rather than fuel tanks.
This is the first one compared to the patrol ship (first combat ship in the campaign).
http://steamcommunity.com/sharedfiles/filedetails/?id=775562365
This is the second one compared to a fleet carrier
http://steamcommunity.com/sharedfiles/filedetails/?id=775562390
Using an ion engine has given it a noticeably smaller volume, which allows it to pack more armour and drones.
I've since made some tweaks, including adding another drone type, but it's still roughly the same size (<150m).
Limited armour made of silver & gold. The radial slider can be used to make a "stripe" on one side of the craft or partial and segmented rings. It was inspired by a design posted on the official forum design thread.
This does however leave me with only one layer of propper armour, but I find this is usually enough. Theoratically I could use the outer layer as a whipple shield and armour the modules with vanadium chromium steel (I.e. citadel armour scheme). Basalt fibre composite is pretty much all-in-one armour, good at everything but at a steep cost.
The expanse series (or at least the first 2 books) is quite good as far as plausible spaceships and space battles go. It supposes a few hundred years or so of space development with reasonably small iterations on present day tech (basically the most advanced specialized stuff we have now is about as refined as a commonplace consumer good). Only exception being fusion reactors and an absurdly efficient kind of rocket engine (1G of thrust for days).
Then there's the whole codomminium universe by Jerry Pournelle. The Mote in Gods Eye, King Davids Spaceship, and the Falkenbergs Legion series. There aren't really space battles per-say, but the spaceships are well thought out and have the kinds of capabilities that you'd expect of nuclear warships that reach multiple Gs of acceleration. The whole "metagame" surrounding the spaceships is also well thought out (e.g. no one wants to start an all out war because one pissed off captain on the losing side could basically turn his ship into a fraction of lightspeed planet killer), and the way shields and FTL travel are handled is exceptionally good.
Then there's also the atomic rockets site if you just want to read more than you ever wanted to know about space battles in a hard sf setting: http://www.projectrho.com/public_html/rocket/spacewarintro.php