Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After that I just launched multiple barrages of missiles at the enemy fleet and eventually mopped up the last 2 ships with the cannons on the missile ship(I lost the support ship).
Allso, try to activate nukes manually, while passing close to orbital defenders. There is a high chance, that you will bust their thrusters.
After the first three volleys, the enemy got perfectly intact carrier, dead frigate and 2 immobilised defenders, drifting from orbit slowly. All is left to carefully plot my own drones route to intercept, and try to steer back to orbit by my cap fleet after wild maneuvers.
Cut to intercept and my death fleet encounters the enemy while the game slows to around 2 seconds per frame (not exaggeration) and I'm pretty sure my missiles tank the laser shots (I assume that's all they did since I wouldn't put money on them hitting the broad side of the sun) while my drones wreak havoc on the enemy. I wish I could've seen any of it but the frame rate went even lower during combat. In the end all but one enemy was destroyed and the remaining one was disabled and on a collision course with ceres.
I'm writing this half to provide an evidently brutishly effective method for dealing with the enemy to anyone that was having as much trouble as I was with the mission, and half because I'm just generally proud/surprised that my suicide fleet worked.
I launched all missiles and drones, and split them into separate fleets. Launched the missile fleet towards an intercept with enemy fleet, launched drones into an orbital match. Used lots of dV to burn the enemy drones' fuel, but ensured I had enough to match the enemy fleet orbit once the drones died.
Missiles intercepted, sent in the flaks first, they destroyed the laser frigate. The nukes were second, sent em in waves of five, quick succession. They ♥♥♥♥♥♥ up the orbital defense frigate, sent it careening into Ceres. Other ships were destroyed when my drones got there.
The first 20 flak missiles (all flak missile volleys were 20 missiles) were set on an intercept trajectory at about 6 and 1/2 hours. 3 of these missiles were shot down closing in but they still gutted the engines, main radiators and powerplant of the laser frigate knocking it completely out of the fight.
Next the drones came in. I set them to intercept around 7 - 8 hours into the battle (plus some counters to enemy evasion etc.) and to have a speed of about 660 m/s on contact. Faster than I would like but it is impossible to get a slower intercept while still beating the time record. These guys were set to go in broadside with the radiators of the drone carrier targetted and to ignore range restrictions. Their mission was to take out the carrier and its flares before the final volleys of missiles hit. They succeeded in that mission and not much was left of the rear of the carrier once their pass was completed. I think one or both of the orbital defense craft suffered some damage at this stage but it was nothing major. Probably only armour hits.
Final note, the enemy commander will use his missiles to attempt to intercept your drones. So long as you set them to no orders they should be fine; I had maybe 3 knocked out. If you are particularly worried, you could order them to manually thrust towards the missiles so they pass even more quickly. However, I think this would probably lead to better lock ons and more drones destroyed. Haven't tried that evasion strategy against missiles, though it certainly does work for hostile drones.
The next four missile volleys were set to come in thick and fast after the drone strike. By 8 and 1/2 hours in they had all either hit the ODSs or missed altogether. The one volley that missed was a manual overcorrection for earlier evasive manouvres by the enemy. The next two volleys hit and each destroyed an enemy ship. The final volley may or may not have hit something but they were all dead anyway by that point so the game didn't track it.
Meanwhile those 5 beam drones were sent out to intercept the enemy drone strike force. They will always launch 15 stinger drones at you, leaving 10 behind for defensive launches against closing enemy capital ships. Luckily, lasers are mighty effective against drones with nose-mounted guns (as all default drones have). Set the beam drones to ignore range restrictions and turn broadside on engagement. Then just find a decent intercept trajectory. Remember you want to intercept as slowly as possible (though this is less of a concern in this case so long as you intercept head-on) but you want to ensure you kill the drones before you run over the 9 hours and 27 minutes limit on the mission.
NB: the reason it is less important to get a slow interception against enemy drones is that the drones' frontal weaponry fatally compromises their frontal armour. So long as you are going at them head on with lasers, they'll melt in seconds. Seriously. 5 beam drones took maybe 3 seconds to melt 15 stingers.
Final note: for those who don't already know, orbital positions are randomised partially at the start of some (all?) levels. Certainly all combat levels up to Ceres. Restarting is sometimes necessary in order to beat records or at least makes beating them much less frustrating. For example, Ceres will occasionally have the enemy fleet on the opposite side of Ceres to you. This is a really difficult starting postion that's good for a challenge but not great for beating records. Randomise until they are on the same side of Ceres to you and ideally behind you. Much easier for missile trajectories etc.