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And Ethylen Oxide for misile, good exhaust velocity for monopropellant.
Lithium is strangely missing from the fuel list, afaik it should be another good one if the dev adds it.
And I think that lithium is not available becouse it is solid and all engines in game use only fluid propellants. Teoretically you could make NTR with lithium propellant but delivering fuel into reactor would be nightmare...
And yeah, mercury rockets were considered. Isp would be rubbish, but thrust and dV could be ginormous thanks to the mass ratio.
Simple heating would make lithium liquid and there are cryogenics in game which require cooling, so no big problem here.
Maybe some day it will be added...
Lithium is mainly useful to MPD thrusters; from nasa.gov:
"Lithium-fed MPD thrusters developed in Russia have operated at power levels of 100 kilowatts, with efficiencies of up to 45 percent and plasma exhaust velocities approaching 50,000 meters per second."
Also, I cycled through the propellants a while ago on a stock NTR just to look at all the pretty plumes, and noticed krypton produces blue-hot exhaust. Might work exponentially well in an NTR with a very hot (~3000K) reactor, but I'm not sure what magical substance the chamber would have to be made of.
Is there any picture or diagram of this engine or its machinery?
They do? Was that added in a patch? I haven't played for a little over a week.
Cryogenics require cooling in real life, in game there is nothing about it.
I've found semiheavy water to be a nice alternative to water, though I dunno if it really counts as much of an alternative, and it seems to perform a lot better (maybe for the same reason deuterium beats out protium). Compared to semiheavy, heavy water offers slightly more thrust and marginally smaller propellant tanks for a slight loss in exhaust velocity, but it's almost interchangeable in a single engine design.
http://steamcommunity.com/sharedfiles/filedetails/?id=785407983
I also made a sodium NTR, noting that the propellant and coolant are one and the same. Results are underwhelming, but I may be doing a great deal wrong.
http://steamcommunity.com/sharedfiles/filedetails/?id=785408061
Decent dV, decent g's. Not so large to to require an enormous mass budget for armor.
If you only flash protect ships over all with some extra nose cone protection then MPD's are decent if you can live with 60to80mg accel ratings. 30km/s dV + gigawatt lasers ! ( since you need a Giga reactor for the MPD's ).
If that wasn't enough, the adiabatic flame temperature of flourine/ammonia is about 3000 K cooler than flourine/methane.