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The forum mentions that there do indeed seem to be some issues with how laser damage is simulated: http://childrenofadeadearth.boards.net/thread/484/guide-defeat-laser-lowest-cost?page=9
Based on what I've seen, if the many-laser behaviour is correct then lasers might well be dominant. (And even more so if the big lasers require a buff). The range and power, on a per-ton or per-credit basis, of a couple hundred long-range lasers is like almost nothing else I've seen or heard of; large missile swarms might stand a chance. If on the other hand the multiple lasers are overperforming then things should be more diverse. Not that this matters - CoaDE is supposed to do what's accurate, not what's fun gameplay.
However, you can only vapourise or melt a material so quickly as the vapour will refract the laser or the material is radiating heat away and causing the laser to be less efficient.
Where if you have multiple laser, you get to target different area of the ships and thus the laser points will be different, allowing you to melt more material for the enegy cost.
Obviously, the draw back is that you have more laser, so you have more weight, and bigger ships needed to carry them.
Except that in this case they're all targeting the *same* spot. Where they strike the target the beams almost entirely overlap; the 1000 km range makes the difference in angle from lasers on one ship miniscule. (And I suppose I could test with a less focussed beam to double-check). And if they weren't overlapping, I'd have thought that drilling seven separate holes wouldn't help much when all you really need is for one to penetrate fully.
I wonder if the game is simply omitting to consider the effects of ablation by one laser on the other laser beams?
https://www.rp-photonics.com/beam_combining.html
DecidedlyNinja, I can rule that out too. My beam qualities are consistently close to 3 which is the best achievable, and anyway I checked intensities at the engagement range of 1000 km. After all I built the 10 GW laser first then downpowered it. When doing that all that's needed is to slow down the coolant turbopump to keep the radiators running nice and hot, and tweak the frequency doubler length to fix its efficiency. (As far as practical laser design goes, yes a multi-gigawatt laser needs a big lasing rod, but if you're building for 1000 km range the turret to hold the big aperture dominates the mass and cost anyway).