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Nahlásit problém s překladem
http://steamcommunity.com/sharedfiles/filedetails/?id=875826478
As a salient strategy, I recommend nuking incoming missile waves with a few of your own missiles.
http://steamcommunity.com/sharedfiles/filedetails/?id=875837593
My current finding is that the stock 200 kW capacitor railgun, stuck on a turret and given extra power to boost its rate of fire, is improbably good at everything, including shooting down missiles and shredding capital ships from frankly ridiculous ranges. I stuck 8 of them on a ship as a tertiary battery to back up 4 heavier rails and a long-range laser system, and I hardly think it needed any of the other weapons.
I wonder if it can be revolutionary if deployed on heavy drones.
After optimizing the capacitor to drop the weight from nearly 3 tons to 555 kg and sticking it on a turret, I made a version overclocked to 12 MW for a 14.8 ms cycle time. At that point, it puts out damage pretty fast, and the power budget to fire 8 at once wasn't really a problem for a ship designed to run a pair of 180 MW lasers.
I managed to redesign the sniper coilgun into something with slightly higher muzzle velocity and accuracy than my leading railgun, but only slightly. (It does outmatch my heavy sniper railgun in most respects, though.)
Even on Resistojet-only my Missile Carrier drone has 10km/s dV, and the terminal stage missiles themselves have 4km/s; at 12km/s closing velocity the incoming missiles are travelling at three times the speed of the defending slugthrower rounds.
This, backed up by swarms of lasers, seems to be currently the most effective defense.
http://steamcommunity.com/sharedfiles/filedetails/?id=887174543
Yes, yes, there are plenty of traits of this gun that could be considered disadvantages, but it shows what I look for in a kinetic defense gun.
The mass and power requirements are fairly negligible, and having them offers a few advantages:
--They offer a significant extra firepower in capital v. capital flybys.
--They reduce reliance on relatively easily armored against photonic damage.
--They usually take out several of the missiles that penetrate the laser and counter-missile canopies, greatly reducing the probability that a missile strike will destroy the ship.
However, rarely do they stop every missile, and, because of the harsh diminishing returns of investing more mass in them, kinetic defenses are more useful in a supplemental role, in the form of a handful of small turrets on each ship. I maintain that they are very useful in that role, but expecting a lot from them will never work out well.
I don't know any way to make them do that. My approach is to just use one or a few big nukes; my smallest missile is 500 kt. Two of those is enough to take out a whole flight of stock missiles.