Rome: Total War

Rome: Total War

KWA ALLY Jun 20, 2013 @ 9:32am
Gothic (Barbarian invasion)
Hello
I wonder is it any way that you can do so not both the huns and vandals come by and ruin your home settlement when you play the goths? :S.

Its really irritating since you get like 8 turns untill around 15 full stack armys atack you.
< >
Showing 1-6 of 6 comments
FieldNinja101st Jun 20, 2013 @ 10:51am 
Keep good relations! I know its hard to. I would try to just train as much troops as possible and command the battles. Try to take out each army alone.
arj1218 Jun 20, 2013 @ 2:07pm 
Not as the goths, but i like to ally with the huns(usually play as the franks btw)
FieldNinja101st Jun 20, 2013 @ 3:37pm 
PLEASE READ THIS HELP TIPS (this is a repost of my post before this)

Originally posted by Jackson:
Hello
I wonder is it any way that you can do so not both the huns and vandals come by and ruin your home settlement when you play the goths? :S.

Its really irritating since you get like 8 turns untill around 15 full stack armys atack you.

You have given me inspiration to play as the Goths. I got to say that you are correct. About my 8th turn I was attacked by the full onslaught of the Vandals. BUT, here is my true suggestion:

1. For the first few turns just keep the order of your original city and MAKE SURE you capture the city next to it! (Rebel City, early on)

2. Train another diplomat and GET ALLIANCES AND TRADE RIGHTS with as many factions as possible (Alliances were easy to get with majority of the northern barbarian factions)

3. DO NOT attack western or eastern Roman Factions nor their rebels

4. THIS IS IMPORTANT: (how I survived after they attacked and conquered my first original city)
Most likely there will be the western roman rebels(green) that will pop up and have 2 cities. Do not conquer these, these will be a short time distraction for western Romans to handle with BUT there is a rebel town above the (Green Roman Rebels top city) CAPTURE THIS TOWN ABOVE IT (this will be your new capital)

5. Once the Vandals have conquered your main city and MAYBE your first conquered town to the left of it, you will now have the town I mentioned (far enough from huns and vandals for a few turns) BUT very close to Western Romans (they will probably have conquered those Green Rebels by now)

6. EXPAND: train troops and get your new city upgrades with stables, etc. Then expand into Rome or try to conquer the Vandals since they have settled down.

Hoped this helped: GOOD LUCK

Cheers,

Last edited by FieldNinja101st; Jun 20, 2013 @ 3:38pm
JamKam Jun 20, 2013 @ 9:04pm 
That actually sounds like a pretty solid plan Ninja. I tried to play as Goths and I had same problem with Vandals, but the main problem was I was also being under attack by the Huns. As if the Vandals weren't trouble enough!
FieldNinja101st Jun 20, 2013 @ 9:25pm 
Originally posted by Kampsaiyan:
That actually sounds like a pretty solid plan Ninja. I tried to play as Goths and I had same problem with Vandals, but the main problem was I was also being under attack by the Huns. As if the Vandals weren't trouble enough!

Thanks,
Well I also was about to get under attack by the huns but I was lucky enough for the huns to get caught up with Samarians/other factions to the east.
I would try to just expand northward then, maybe that will buy you some time to settle and build up defenses.

"KEY thing with the Goths is to (unlike other factions) make difficult choices on which settlements to sacrifice until you have a good attack force/defense."
Johnny_Serb Jun 22, 2013 @ 11:39am 
What? I completed the Goths without losing my home town. Its very hard to keep it, I know, but the key to it's holding are gothic spearmen and gothic archers. When hordes smash your gates, they will rush along a single uphill pass between the buildings, that's where you put your spearmen to hold them in place, and keep archers safely on a hill to rain arrown down upon them from a safe distance. That way you can keep most of your archers intact, while the spearment will easily hold off horse archers and those horde spearmen in place. After 2 battles, your archers will have cosiderable experience and will be more effective when shooting. And keep a portion of your own cavalry in reserve on some other gate to chase down routing troops, so one one can make it back alive. You will surley play at least several hours just in battles, but they will pay off well.
But I agree with the others in capturing other 2 rebel cities, they're not so hard to take, and will provide much needed coin for defence of the capital.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Jun 20, 2013 @ 9:32am
Posts: 6