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- Get trade agreements with literally anyone you meet, even if you plan to attack them.
- The diplomatic system in this game is very primitive compared to the newer entries and even to games of that time, like Civ series. So backstab all you want, they'll do it to you too.
- Don't bother with farms and sewers. Overpop is your worst enemy late-game.
- Recruitment is cheap, upkeep is expensive. Don't field too many armies if you're not fighting.
- Troop quantity not quality counts in garrisons for repression. So peasants are as good cops as Urban Cohorts.
- When cities get too rowdy for your garrison to contain, leave the city, let it rebel then exterminate them.
- Fight your battles yourself. Auto-resolve isn't that reliable.
One major detail left out... Keep your taxes in each settlement as high as you can even if it means a bigger garrison of peasants. This gives you both money and slows population growth to allow you to keep up in building support.
As for getting rid of debts, I think building ports and markets is the best way to go. I think if you're setting taxes on high while creating buildings and having a general unit there it can give him a trait like 'Tax assessor' which makes taxes give out more money. Exterminating populaces within captured towns can give a boost to money as you can not only put taxes on high but you also get loot. The only drawback is having low population which isn't much of a deal imo.
Also, you can force your own towns to revolt by putting taxes on very high, then letting rebels take it, then retaking the town and exterminating populace again. I think there's a guide to that around here.
Trust noone, the AI is crappy and always betrays you.
In garrisons, quanity is better than quality, but it is the opposite in the field.
Too many soldiers will REALLY drain your treasury.
Raise taxes as the Greeks to VERY HIGH. Your citizens won't care. However, NEVER raise taxes to very high on any other nation, you will get a rebellion within turns.
Keep everything on low, and very high when building something.