Rome: Total War

Rome: Total War

Wardogs are game breaking with the AI
It pisses me off because they just spam wardogs and them they will follow until the end of life and the unit cant attack the dog only the unit making a number of casualties for a stupid reason.

What is even more anoying is when they are used to purseu cavalary, they will just kill your cavalary and you wont be able to retaliete.

Why do I bring this up? Because Im playing in late game and I really need cavalary to win the spam of late game units that the Romans do and wardogs just killed most of my needed cavalary and killed my faction leader without me being able to do nothing about it
Last edited by Brotherscompany; Oct 31, 2015 @ 9:24am
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Showing 1-10 of 10 comments
TheODawg98 Oct 31, 2015 @ 9:12am 
i deleted them from the files so no faction can produce them, i also did this with incendiary pigs
Brotherscompany Oct 31, 2015 @ 9:24am 
First one extremely annoying
Second one uterly useless
Jambie Lionheart Oct 31, 2015 @ 9:27am 
if you move your cavalry to the other side of the wardogs, they'll kill most of them on route.They sorta just run them over.

IS there a particular difficulty level that this issue occurs on, because I've not so far had the problem myself.
TheODawg98 Oct 31, 2015 @ 9:54am 
I do realise that you can't target the wardogs gone out of control but usually if you command your units to stop and stand in position they autotarget the dogs themselves as this had happened with me and my hoplites
Jambie Lionheart Oct 31, 2015 @ 10:29am 
Originally posted by sailsummon10:
I do realise that you can't target the wardogs gone out of control but usually if you command your units to stop and stand in position they autotarget the dogs themselves as this had happened with me and my hoplites

Since the more recent patch, units are a little more inclined than usual to sit there and die and have less initiative. Infantry will still defend from wardogs at the front but cavalry will just die if you don't move them. You'll notice in siege battles, that if you place units on a wall, they will often just stand there taking casualties when defending. They won't turn to meet the enemy like they did before.
Brotherscompany Oct 31, 2015 @ 10:29am 
Cavalary is diferent.
They dont have all the numbers and stats of infantary. Also my problem was that they were targeting my light cavalary so I got absolutely destroyed and my faction leader got 5 dogs on top of him

Jambie Lionheart Oct 31, 2015 @ 10:31am 
Originally posted by Brotherscompany:
Cavalary is diferent.
They dont have all the numbers and stats of infantary. Also my problem was that they were targeting my light cavalary so I got absolutely destroyed and my faction leader got 5 dogs on top of him

Another good way to fend off war dogs if to have archers pick them off from a distance. Roman archers and Cretans are the best for this because of their range. Mass wardog groups simply get picked apart :D
TheODawg98 Oct 31, 2015 @ 10:42am 
RIP cavalry
Brotherscompany Oct 31, 2015 @ 12:45pm 
I know but once they get you, you might just rout the unit to prevent casualties in the worst case.
I trie to pick them of but the AI tends to guard it in the last lines like if it was a general making you face enemy missle due to cheer range
Brotherscompany Oct 31, 2015 @ 1:41pm 
Here it goes another example that I just had.

Realesses 4 wardogs making me withdraw and then I put my infantry in front of it but they decided not to attack and I just loss 200 phalanx pikeman
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Date Posted: Oct 31, 2015 @ 4:56am
Posts: 10