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Here is how I keep cities happy:
I select huge unit size before I start a campaign. (I choose Normal campaign difficulty - keeping people happy is difficult enough on this level.)
I recruit units in cities where the people are becoming unhappy (this keeps population down, which results in a happier population).
I bring town watch type units to guard newly conquered cities.
In cities with happiness problems, I build every building that reduces squalor, increases happiness and educates family members in that city (e.g. academies).
I nurture particular characters to keep problem cities happy, transferring appropriate followers/retinue (who increase happiness, sanitation, health and management) from other characters to these special governors. I use these expert governors to govern large, newly conquered cities.
I change a problem city into the new capital, or move the capital close to the problem cities.
When I conquer a city that has happiness problems, I immediately hire mercenaries and train new units with high numbers of soldiers per unit (especially cheap town watch types) in that city, which reduces population (more because the units are huge size), and keeps people happy (higher numbers of soldiers makes for more happiness - unit strength seems irrelevant). This way, my conquering army (or some of it) is freed up from garrison duties, and can fight battles outside the city.
If the city is still unhappy, or if I don't want to keep the local temple for troop-training reasons, then I destroy foreign temples (and other buildings that increase local culture), and replace them with my own temples (and other buildings).
Playing this way, I have experienced very few riots (in 1-3 cities, perhaps?) - and I don't think they ever kicked my army out of a city - I stopped the riots in 1 or 2 turns, if I remember correctly. I don't mind that - makes the game interesting.