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NOTE: This is laymen's terms. It is a bit more complicated than this, but those are the parts neither Intel or AMD actually want the average consumers to know and understand. If you do not know to look for this information, you will not find it.
An APU may give you graphics removing the need of a video card, but it also takes away all the real base speed of a CPU and uses a multiplier to be able to do that EVEN if you add a video card.
I was only able to get 10 fps with big siege battle and full details with all shadows. But still the mouse was responsive and the game is playable.
I have similar results using my Intel UHD graphics 630. 12 up to 26 FPS in big battles with medium settigs except for Huge units, and High unit detail. All other options except wide screen. Runs smooth as butter 😎
How to fix?
Try running this game with an APU (embedded graphics) instead of a CPU and in battle can be 1-2 FPS.
I have a gaming desktop
don't have an embedded APU. How do I do that?
The game is OLD. It was written under DirectX 9.01b to play on Windows 98 and be compatible to play on Windows Millennium, 2000, and XP on a single core CPU with less than a GB of Ram. Adding multicore processing slowed the game down because it can only use one core and later when that became multiple cores and 64 bit if could only use half a core and only even see half your resources. While that is plenty to run the game decently and steadily, it is not going to get you FPS. Since all laptops and the majority of computer processors are now actually APUs which have fits with Rome, when it would not even install to Windows 10 in Beta, microsoft blacklisted Rome and we have to figure out why to even get it unblacklisted.
Trust me, the FPS you are getting is much worse for the majority of people which is why they play the eyesore remake.
Not applicable to Remaster, mind you, that's 64bit.
https://ntcore.com/?page_id=371
In battle it happens when you disable the use of sprites (even long distance units will then be rendered in 3D) or have unit models with ridiculous numbers of vertices.
The 'crumbling wall' cut scene is famous for it;s FPS drops but there something else must be playing into it beside vertices.
It would be interesting to figure out what exactly might have been changed by the 1.51 patch with regards to graphic display.