Rome: Total War

Rome: Total War

Silver Oct 14, 2019 @ 7:54pm
Temples of Bacchus / Dionysus suck
I see no reason whatsoever to build them.

Not only does the happiness and law percentages Temples of Jupiter / Zeus give you end up being the same as the happiness percentage of Bacchus / Dionysus, but Law also reduces corruption and therefore yields extra money from your provinces, with the bonus being greater the further away your provinces are from your capital.

And Bacchus turns your governors into drunkards. So yeah, what was CA thinking...
Last edited by Silver; Oct 14, 2019 @ 7:58pm
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Showing 1-13 of 13 comments
HazardHawk Oct 14, 2019 @ 8:44pm 
Some people like to be drunkards... Hahahahahaha
Silver Oct 15, 2019 @ 4:48am 
checked the wiki and it seems Bacchus / Dionysus temples give your generals the highest chance of getting certain retainers.
Pharaoh Oct 15, 2019 @ 12:05pm 
Well you see bacchus/dionysus were pretty much the gods of drunkards :/ so it's pretty historically accurate
Last edited by Pharaoh; Oct 15, 2019 @ 12:06pm
Silver Oct 15, 2019 @ 5:45pm 
I know but then I'd also expect them to yield the highest happiness :D
Hat8 Oct 22, 2019 @ 10:33am 
Jupiter was the main god of the Romans for a reason. He embodied order and that was their slave societies entire shtick. Mars and Fortuna would be close but the latter has no temple.

The gods of orgies and drunkenness were niche gods for a small Hellenized minority.
Last edited by Hat8; Oct 22, 2019 @ 10:34am
76561198814511849 Oct 30, 2019 @ 6:58am 
Those "bad" temples can help recruited spies to be a tad better.
Last edited by Pang_Bingxun; Oct 30, 2019 @ 6:58am
Hat8 Oct 30, 2019 @ 2:33pm 
Originally posted by Pang_Bingxun:
Those "bad" temples can help recruited spies to be a tad better.

Spies abilities aren't really useful. Going through the gates is usually a terrible idea.
It is useful is the city is defended poorly. This happens often enough. Taking a city ASAP is usually the way to proceed.
Hat8 Nov 21, 2019 @ 11:09am 
Originally posted by Pang_Bingxun:
It is useful is the city is defended poorly. This happens often enough. Taking a city ASAP is usually the way to proceed.

A poorly defended city is pretty easy to take regardless, especially if you have at least one piece of field artillery.
76561198814511849 Nov 23, 2019 @ 12:43pm 
But this artillery slows you down.Cavalry is faster than infantry which is faster than artillery.

This leads me to conclude that at least in some circumstances spies and relatively fast armies are better than armies slowed down by artillery.
duncanjmcintyre Jun 18, 2020 @ 7:32am 
Spies have a lot more useful functions than opening gates!!
Hat8 Jun 19, 2020 @ 12:38am 
Originally posted by ;1661194916743400891:
But this artillery slows you down.Cavalry is faster than infantry which is faster than artillery.

This leads me to conclude that at least in some circumstances spies and relatively fast armies are better than armies slowed down by artillery.

Arty in this game is good so I don't see why you'd opt out. It also forces the AI to attack.
76561198814511849 Jun 20, 2020 @ 6:15am 
Originally posted by 8647789642246762:
Arty in this game is good so I don't see why you'd opt out. It also forces the AI to attack.

Another method of forcing AI to attack is to be seemingly inferior. Lay siege to a well defended city and in the interturn AI will attack. This allows to take the city earlier than if you let yourself be slowed down by infantry or even artillery.
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Date Posted: Oct 14, 2019 @ 7:54pm
Posts: 13