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There are other variables the author deliberately left out which are highly impactful to your choice of a starting faction. He has chosen to leave them out so I will honor the restrictions he has imposed. I will state though that these descriptions are in a vacuum. You wont be fielding sacred band or catapults early on. If you survive long enough and expand you may eventually have them, but by that time you will have used other means to get there.
Carthage for example does not start out as a phalanx faction to me. It relies on the power of cavalry and elephants, and one could continue to utilize them as the core of your army if you wanted to (sacred band cav, armored eles) as they only get better.
It is apparent the author really has enjoyed this game and desires to assist others in doing the same. I can only really add that one needs to have an idea of the other variables that will affect your choice of faction. Add to that the fact that army composition is adaptable to what your enemy is fielding against you and you are not limited to one style of warfare.