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Maybe he has the trait that increase his bodyguard's hit point or something.
(unless its an faction leader witch has double the bodygaurds or an general with an insane amount of traits and expierence)
6 principes should be able to take out an general no problem unless they are tired and the enemy general has traits / expierence.
Yeah, but that doesn't explain how you can beat them early game. Early game they can rush a Phalanx head on and come out on top. They're stupidly OP. Nerfing bodyguard to be a support unit is one of the things that the newer Total Wars did so much better.
You won't be evenly matched in higher difficulties. This will only apply to normal or easy batlle difficulty.
Indeed. Very hard 'battle difficult' isn't so much to do with the AI being more intelligent it's more to do with the AI forces having considerable buffs so they can field identical units that can outmatch yours man for man. It's such a cheap way of making battles harder by simply given the AI buffs and bonuses. There are mods that improve the battlefield AI but not considerably.
On Very Hard difficulty Ai receives + 7 attack for all of their units. So they basicly have 7 chevron advantage at all times. That's why their missile units are extremely dangerous.
you just need to know where and how to attack, but because the ai is so predictable, you can use that and exploit it.