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Darthmod Sucks!!! It adds all sorts of additional 'content.' But Bigger is not always better. The RTW cannot handle the additional complexity, and the Modded RTW becomes a chore. If I want to work, I'll go out and get a job.
Units line up with difficulty. Cavalry going between their Own Lines, die, as if it were assaulting the enemy. The DM becomes a CHORE, rather than slightly challenging fun.
Conclusion:
I have tried most of the MODS for the major PC Games, & while the Mods add a spot of -change of pace- I have never seen a MOD that was as all around Good (Functional \ Balanced) as the original Vanilla Game.
There is something to say for professionalism, as versus well-meaning amateur Wanna Bees.
The XGM Mod, while it also increases the scale of the RTW Game, does not destroy the Game Balance, or the Mobility of one's Armies on the map. *Unfortunately-It adds much too much movement for the armies, and all but renders Roads meaningless.* However, XGM is the Least Bad of the RTW Mods (obviously my evaluation - and, after all is said & done, the only opinion that matters to a gamer, is Their Opinion).
For obvious reasons, Multiplayer human-vs-human is the most balanced way to go, as with the old Avalon Hill Board Games of a century ago.
DarthMod tried, evaluated, & erased.
People keep trying that mod before even trying the vanilla game and end up hating Rome 1 without even ever playing it.
Rome is one amazing game.
If you want a mod worthwhile, try the one Lusted made which was so good it was the Rome CA wished they had made and so they hired Jack Lusted.
Lusted? Ain't he the one responsible for making the Thrones of Britannia?