Rome: Total War

Rome: Total War

Zaturaite Feb 26, 2018 @ 10:16pm
Negative Income
This is my first actual play of the Imperial Campaign and im still learning a bit.

I was playing around using what I had learned from some guides, but i got to a point which one of my settlements is being a tad rebellious and drawing a somewhat large amount of negative income.

I try fixing it but most of the things I do don't seem to do more than a few denarii. I do see, however, that a large part of it is due to the troops and such, and was wondering if I really had to sacrifice most of my militia just for this.

Here are a few screenshots[imgur.com]

Sorry if this seems obvious or something— I'm still learning and was hoping to get a lil' help.

Thanks! :3

Edit: I forgot to mention I had just also gotten out of a seige, but even before that I was losing income.

Last edited by Zaturaite; Feb 26, 2018 @ 10:17pm
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Showing 1-14 of 14 comments
spitfire23 Feb 26, 2018 @ 10:37pm 
Well if they wiih to rebel let them rebel and then slaughter them all and thake the loot, works well sometimes, yeah you lose a big city for a few turns but if you'vve already got a massive army there might as well let it camp outside the city, let it rebel, then come in and slaughter the rebels. population is under control and you get a lot of loot. though big cities will create better armed rebels usually
spitfire23 Feb 26, 2018 @ 10:40pm 
ok above only works on cities like carthage with huge populations. On this, the negative income moslty comes from the fact that your city has a large population that is paying for your soldiers and generals. However, noticed you haven't chosen a shrine yet, try going with the shrine that gives you increased goods, it let's you have better trade down the line later on
spitfire23 Feb 26, 2018 @ 10:41pm 
how much money do you get a turn? It's a good idea to upgrade that city since then you'll have access to better trade and farming
Zaturaite Feb 26, 2018 @ 10:47pm 
I don't really know much about shrines so I don't know which to build :c

At the moment I get something between 100-200 each turn so far, i'll try to get it upgraded and see if it improves :3
spitfire23 Feb 26, 2018 @ 10:51pm 
there's like a small building indicator when you click on a city to see its governor and stats. Press the question mark it might help out a bit with some advice on that menu. Follow rome's example, if you need money just conquer the lands near you, get slaves and loot while also not having to pay a dead soldier lol
Zaturaite Feb 26, 2018 @ 10:57pm 
Sound strategies xd

Thanks for the advice, I'll see how far I get, if I still have issues I'll come back here.

Thanks again! :33
NekRon99 Feb 27, 2018 @ 11:17am 
Use peasants as garrison. they are cheapest unit and have many men. From what I see you only have 3 settlements and one army half stack. your garrisons should be minimal....maybe a governor plus 1 or 2 peasants tops. thats enough to maintain order for very high taxes, which I see your not taxing at that rate. early on build ports and traders, and farm upgrades if you want, though theres more to know about those. Also expansion is your best bet for more income, and completing senate missions in a timely manner can earn you up to 5k denarii.
lalallaalal Feb 28, 2018 @ 5:57am 
Butchering the population is a bad idea when these are his only cities at the moment. What he needs to do is start expanding, he should have all of Northern Italy conquered by now. Having all 5 of those settlements will give him a stable income.
NekRon99 Feb 28, 2018 @ 11:19am 
I agree save the butchering population for later on. At this stage enslave and keep the pop for yourself to upgrade your own settlements and increase income. Butchering can be useful at a later date but not only for income, but loyalty. Not necessary at your stage.
NL Aleander Beta Feb 28, 2018 @ 11:27am 
I usually get tons of money with every faction that I play with.. the only reasons that can bring you on the verge of bankrupt are your army (navy) and building redundant structures.

Get soldiers only if you really need them and once you have them use them!
Soldiers doing nothing is the ruin of every state you can build.

A basic strategy, when you start the campaign, is to set one of your cities as a military dedicated one (building military stuff only here, no need of more than 1 militarazided city per front), and the others working on economic growth.
This way, even without exterminating people, I usually get +100k by 250 BC.
Last edited by NL Aleander Beta; Feb 28, 2018 @ 11:32am
Jay Mar 2, 2018 @ 11:25am 
I can tell immediately it's because you have too many units.
Zaturaite Mar 2, 2018 @ 11:40am 
Aye thanks all for the advice! :D

I'm gonna try the concentrate on a single military-focused city and try the rest for income, the game in the screenshots has gone to crap so I'm gonna have to restart anyways, it's fun though, and I'm looking forward to learning more :3

Jay Mar 2, 2018 @ 2:01pm 
Originally posted by Zaturaite:
Aye thanks all for the advice! :D

I'm gonna try the concentrate on a single military-focused city and try the rest for income, the game in the screenshots has gone to crap so I'm gonna have to restart anyways, it's fun though, and I'm looking forward to learning more :3

I would recommend 2 cities, actually.
One city for recruitment, and the other for blacksmiths (upgrading)
It's really simple to give your own faction other faction's buildings, the Brutii have 2 temples, a temple of Vulcan and a temple to Mars.
Temple of Vulcan is like a blacksmith and it upgrades your weapons and armour (you can get gold armour and weapons with this) and Mars gives a +3 experience bonus to anyone who is trained in that city.
You can give Julii ownership of those 2 shrines as well and it'd be a really big bonus.
nhaK niveK Mar 3, 2018 @ 5:45pm 
This is part of why I love RTW campaign. The battles are the fun part but everything about the settlements buildings has a strategy too.

Good strategy is to not build the upgraded farms when the citiy expands and grows. the lower farm levels are plenty to keep the population growing. Only build them if the population growth slows and you want it to accelerate.

Also mouse over the buildings already built in the settlement, if it the popup description says anything like *building*(Barbarian) or *Building(Greek) and your playing as a culturally different faction like the romans in this case that affects the public order negatively. Decide at that point to either demolish the building or update it by building the next higher version of it. Be advised that demolishing a teir 3 building means starting back at tier 1 in construction. Demolishing is especially worth it for the religious buildings because in most cases you cannot upgrade a religious building from a different culture (Greek and Roman pagan gods are interchangeable sometimes and you can sometimes upgrade a greek shrine to a roman temple, depending if the interchangeable god is availble in your faction).

Note that some buildings cannot be demolished like walls and town centers, you'll have to wait for the settlement to grow if you want to update these.
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Date Posted: Feb 26, 2018 @ 10:16pm
Posts: 14