Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Maybe it is a combination of both. The units carthage can recruit below the city level are weak. Essentially they are not meant to be used. Use mercenaries instead and utilize your extremely valueable elephants instead. Your elephants are the perfect unit to crush legionaries.
Your first goal must be to take out rome. The best approach is use your elephants to take Messana before you end the first turn. This helps a great deal to shift the balance in your favour. Here is an example of how it is done at vh/vh. So at least a lower difficulty settings you should be able to reproduce the approach:
{LINK REMOVED}https://www.civforum.de/showthread.php?43040-RTW-Die-H%E4ndler-von-Karthago
I was also thinking of sending a general out to crete or something to try to recruit cretian archers. I'm not sure how exactly merc recruitment works but it seems like it applies to an entire region and the mercs renew every few years so I should be able to get the odd archer unit there and send them back to carthage to be upgraded right? Since Carthage can't make archers, and since they tend to have a low casualty rate for me, especially the cretian ones who wrack up massive body counts for me I would consider it a good investment, but I should probably wait til I have a shipwright so I can use fleets of 2-3 triremes to ferry them
They are not just good, they excel at destroying tight formations of heavy infantry. Hastiti are not formally heavy infantry, but being even weaker than princeps they fall or rather fly just as well.
Spearman and phalanx may have a shot against elephants. But the best approach against them is probably to shot at them. Artillery like ballistae is especially effective against such big targets.
Going for crete seems like a good idea. I am less sure about moving them back to carthage.
All the mercenary slingers are a good choice, too. They have 40 ammo instead of just 30 that cretan archers have.
C:\Program Files (x86)\Steam\steamapps\common\Rome Total War Gold\data\world\maps\campaign\imperial_campaign\descr_mercenaries.txt
This is the file where mercenaries are explained.
Spain for balearic slingers, Northern_Greece for greek hoplites, Northern_Italy for samnite, Greece for cretan archers and greek hoplites, Southern_Italy for samnite and greek hoplites, Balearics for balearic slingers, Sicily for greek hoplites and balearic slingers, North_Africa for balearic slingers, Sparta for greek hoplites, Libya for greek hoplites and Aegean for rhodian slingers, cretan archers and greek hoplites matter for you.
1. Get all balearic slingers from Spain.
2. Get all balearic slingers from Palma.
3. Get all balearic slingers from the region west of Carthage.
4. Get everything from Sicily. The pool there also includes Sardiania, so no need to fish in both places.
5. Crete is a bonus, but a big one.
6. The other regions listed above are also nice to utilize, but not quite important.
Your generals are important to recruits mercenaries, but their bodyguards are also a very strong unit. Use them well.
The samnites with one experience are as strong as libyan spearmen. So they are a mediocre choice. Once you can recruit libyan spearmen or even carthaginian sacred band infantry from the awesome temple for Baal, they are no longer needed. The awesome temple for Baal really changes the balance in your favour by quite a margin.
Yes. Regular slingers only have 80 meters range. That together with much better combat values, much better morale and the better hardiness make the difference a difference like day and night.
Carthage of all factions has the grip at all pools of balearic slingers. At crete you can supplement them with rhodian slingers and of course cretan archers. But in the western Mediterranean balearic slingers are the mercenary unit matters.
Your regular slingers have a ranged attack of 4, balearic slingers have a ranged attack of 9 and 11 with 2 experience.
You recruit them with 2 experience at the Balerics and thus near Palma.
The rhodian slingers are near identical to balearic slingers. At crete you can recruit them with 1 experience ad thus a ranged attack of 10.