Rome: Total War

Rome: Total War

gibbon monkey Nov 11, 2017 @ 11:17am
How can I limit the other two Roman families?
Everytime I play a campaing where I attack the senate, the other two families are always equal to or stronger than me, making it near impossible to actually win a drawn out war. Any advice?
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Showing 16-30 of 56 comments
gibbon monkey Nov 18, 2017 @ 8:29am 
Originally posted by Ninja With A Knife:
How to Win in RTW

create_unit "general name" "roman praetorian cohort urban i" 5 9 9 9 (do this a couple of times)

create_unit "general name" "roman praetorian cavalry" 4 9 9 9

create_unit "general name" "roman archer" 3 9 9 9

Congratulations! You won the cheapest way you could ever win in RTW!
Yes, very fun to win without a challenge.
Nikko Nov 18, 2017 @ 4:00pm 
But the satisfaction of slaughtering the bastards who oppose you is beyond great xD
EoNightcore Nov 19, 2017 @ 8:52pm 
Originally posted by Ninja With A Knife:
How to Win in RTW

create_unit "general name" "roman praetorian cohort urban i" 5 9 9 9 (do this a couple of times)

create_unit "general name" "roman praetorian cavalry" 4 9 9 9

create_unit "general name" "roman archer" 3 9 9 9

Congratulations! You won the cheapest way you could ever win in RTW!

No no no. This is how one truely wins in RTW.

create_unit "general name" "roman triarii" 5 9 9 9
To act as the front-guard, and to counter enemy cavalry

create_unit "general name" "roman praetorian cohort urban i" 5 9 9 9
To throw pilas, and to both be able to flank enemy lines, and obliterate them

create_unit "general name" "roman praetorian cavalry" 2 9 9 9
To flank, and to chase off enemy cavalry and archers

create_unit "general name" "roman archer auxilia" 3 9 9 9
create_unit "general name" "roman archer auxilia" 3 9 9 9
Better archers

create_unit "general name" "roman heavy onager" 2 9 3 3
To siege cities with.

Cause if you're gonna play with console commands, you gotta do it right. Why win in 100 days if you can do it in 50 days?
Last edited by EoNightcore; Nov 19, 2017 @ 9:12pm
Nikko Nov 19, 2017 @ 9:02pm 
Originally posted by EoNightcore:
Originally posted by Ninja With A Knife:
How to Win in RTW

create_unit "general name" "roman praetorian cohort urban i" 5 9 9 9 (do this a couple of times)

create_unit "general name" "roman praetorian cavalry" 4 9 9 9

create_unit "general name" "roman archer" 3 9 9 9

Congratulations! You won the cheapest way you could ever win in RTW!

No no no. This is how one truely wins in RTW.

create_unit "general name" "roman triarii" 5 9 9 9
To act as the front-guard, and to counter enemy cavalry

create_unit "general name" "roman praetorian cohort urban i" 5 9 9 9
To throw pilas, and to both be able to flank enemy lines, and obliterate them

create_unit "general name" "roman praetorian cavalry" 2 9 9 9
To flank, and to chase off enemy cavalry and archers

create_unit "general name" "roman archer auxilia" 3 9 9 9
create_unit "general name" "roman archer auxilia" 3 9 9 9
Better archers

create_unit "general name" "roman heavy onager" 2 9 3 3
To siege units with.

If you're gonna play with console commands, you gotta do it right. Why win in 100 days if you can do it in 50 days?

Oh wow. I've always though the basic roman archers were superior to the auxilia ones. I like the idea of the triarii as the frontline too. There's not too many of them, but they can last a while plus be able to counter frontal assaults.
EoNightcore Nov 19, 2017 @ 9:07pm 
Originally posted by Ninja With A Knife:
Oh wow. I've always though the basic roman archers were superior to the auxilia ones. I like the idea of the triarii as the frontline too. There's not too many of them, but they can last a while plus be able to counter frontal assaults.
Roman Archers have 7 attack with bow, 3 with their knives, and a total of 2 defense (armor 0, skill 2, shield 0)
Roman Archer Auxilia have 8 attack with bow, 3 with their knives, and a total of 6 defense (armor 3, skill 3, shield 0) while at the same upkeep. Also, they look cooler and have 40 more range then regular Roman Archers.

Spearmen are better bracers against enemy units, because they have closer ranks. Also, Rome's legionary armies need better spearmen then the cannonfodder spear Auxilias.

Now, just to do some more overkill.

Use these codes too

give_trait "general name" "GoodCommander" 5
give_trait "general name" "GoodAttacker" 5
give_trait "general name" "GoodDefender" 5
give_trait "general name" "Disciplinarian" 3
give_trait "general name" "Brave" 5
give_trait "general name" "Energetic" 4
give_trait "general name" "Xenophobia" 3
give_trait "general name" "StrategicSkill" 3
give_trait "general name" "TacticalSkill" 3
give_trait "general name" "LogisticalSkill" 3
give_trait "general name" "AssassinMaster" 3
give_trait "general name" "CounterSpy" 3
give_trait "general name" "AssassinCatcher" 3
give_trait "general name" "HighPersonalSecurity" 3
give_trait "general name" "Upright" 3
give_trait "general name" "Loyal" 4
give_trait "general name" "GoodEngineer" 3
give_trait "general name" "Scout" 3
give_trait "general name" "BattleScarred" 4
give_trait "general name" "GoodInfantryGeneral" 3
give_trait "general name" "GoodCavalryGeneral" 3
give_trait "general name" "HaleAndHearty" 3
give_trait "general name" "Intelligent" 3
give_trait "general name" "RomanHero" 5
give_trait "general name" "NaturalMilitarySkill" 3

These traits will give a combination of movement points, troop morale, loyalty, security against agents, command stars, popularity, line of sight, and make your general popular among the people. In other words, he gains the blessing of Julius Caesar.

And then do
toggle_fow

to reveal where everything is.

Now, that's how you do console commands.
Last edited by EoNightcore; Nov 19, 2017 @ 9:10pm
Nikko Nov 19, 2017 @ 9:09pm 
Originally posted by EoNightcore:
Originally posted by Ninja With A Knife:
Oh wow. I've always though the basic roman archers were superior to the auxilia ones. I like the idea of the triarii as the frontline too. There's not too many of them, but they can last a while plus be able to counter frontal assaults.
Roman Archers have 7 attack with bow, 3 with their knives, and a total of 2 defense (armor 0, skill 2, shield 0)
Roman Archer Auxilia have 8 attack with bow, 3 with their knives, and a total of 6 defense (armor 3, skill 3, shield 0) while at the same upkeep. Also, they look cooler.

Spearmen are better bracers against enemy units, because they have closer ranks. Also, Rome's legionary armies need better spearmen then the cannonfodder spear Auxilias.

Now, just to do some more overkill.

Use these codes too

give_trait "general name" "GoodCommander" 5
give_trait "general name" "GoodAttacker" 5
give_trait "general name" "GoodDefender" 5
give_trait "general name" "Disciplinarian" 3
give_trait "general name" "Brave" 5
give_trait "general name" "Energetic" 4
give_trait "general name" "Xenophobia" 3
give_trait "general name" "StrategicSkill" 3
give_trait "general name" "TacticalSkill" 3
give_trait "general name" "LogisticalSkill" 3
give_trait "general name" "AssassinMaster" 3
give_trait "general name" "CounterSpy" 3
give_trait "general name" "AssassinCatcher" 3
give_trait "general name" "HighPersonalSecurity" 3
give_trait "general name" "Upright" 3
give_trait "general name" "Loyal" 4
give_trait "general name" "GoodEngineer" 3
give_trait "general name" "Scout" 3
give_trait "general name" "BattleScarred" 4
give_trait "general name" "GoodInfantryGeneral" 3
give_trait "general name" "GoodCavalryGeneral" 3
give_trait "general name" "HaleAndHearty" 3
give_trait "general name" "Intelligent" 3
give_trait "general name" "RomanHero" 5
give_trait "general name" "NaturalMilitarySkill" 3

These traits will give a combination of movement points, troop morale, loyalty, security against agents, command stars, popularity, line of sight, and make your general popular among the people

And then do
toggle_fow

to reveal where everything is.

Now, that's how you do console commands.

O sh*t LMAO.
EoNightcore Nov 19, 2017 @ 9:15pm 
Originally posted by Ninja With A Knife:
O sh*t LMAO.
Yeah, I used to use console commands like crazy when I was younger because I sucked at Total War.

Now I play semi-legitly.

Until they assassinate my favorite general or take my most far-out province.


And then I console command their asses.

In fact, here's some more I use to insta-fight several settlements at once.

(move cursor over position you want your general at)

show_cursorstat

(this will show the x and y choordinates)

move_character "general name" x y

(siege the settlements, or kill the army, and then do it again)



As you can probably imagine, I am a very "patient" person.
Last edited by EoNightcore; Nov 19, 2017 @ 9:15pm
Nikko Nov 19, 2017 @ 10:36pm 
Originally posted by EoNightcore:
Originally posted by Ninja With A Knife:
O sh*t LMAO.
Yeah, I used to use console commands like crazy when I was younger because I sucked at Total War.

Now I play semi-legitly.

Until they assassinate my favorite general or take my most far-out province.


And then I console command their asses.

In fact, here's some more I use to insta-fight several settlements at once.

(move cursor over position you want your general at)

show_cursorstat

(this will show the x and y choordinates)

move_character "general name" x y

(siege the settlements, or kill the army, and then do it again)



As you can probably imagine, I am a very "patient" person.

Yeah, RTW is quite a hard game to finish without the help of cheats.
EoNightcore Nov 19, 2017 @ 11:24pm 
Originally posted by Nikko:
Yeah, RTW is quite a hard game to finish without the help of cheats.
Not really. The AI is a ♥♥♥♥♥♥♥ idiot compared to the older Total War games. Like I have some cavalry moving to the enemy flanks at least a good 12 or so feet away from them, and the AI does ♥♥♥♥♥♥♥♥♥.

I just don't have the time and patience to play 8 hours non-stop of Total War like I did in youth.

Besides, it's fun to line up my men and watch them shoot the "defenseless". I don't give a ♥♥♥♥ about the challenge like the rest of you gents, I just like to watch my men kill everyone else who isn't my subject.


Now, enough talk about the subject of cheating or console commands, we've already established that I have no morality.
Last edited by EoNightcore; Nov 19, 2017 @ 11:25pm
Nikko Nov 20, 2017 @ 12:22am 
Originally posted by EoNightcore:
Originally posted by Nikko:
Yeah, RTW is quite a hard game to finish without the help of cheats.
Not really. The AI is a ♥♥♥♥♥♥♥ idiot compared to the older Total War games. Like I have some cavalry moving to the enemy flanks at least a good 12 or so feet away from them, and the AI does ♥♥♥♥♥♥♥♥♥.

I just don't have the time and patience to play 8 hours non-stop of Total War like I did in youth.

Besides, it's fun to line up my men and watch them shoot the "defenseless". I don't give a ♥♥♥♥ about the challenge like the rest of you gents, I just like to watch my men kill everyone else who isn't my subject.


Now, enough talk about the subject of cheating or console commands, we've already established that I have no morality.

Nah battles against AI's are easy. The maintenance of your empire's economy and military in the campaign is what I find to be quite difficult.

I once tried not cheating as Brutii and the furthest I got was up to that settlement just a little bit beyond Thermon (while the Julii almost controlled the entire north and the Scipii the whole of Africa). I guess I just suck though. RTW seems easy if you're patient asf.
EoNightcore Nov 20, 2017 @ 1:11am 
Originally posted by Nikko:
Nah battles against AI's are easy. The maintenance of your empire's economy and military in the campaign is what I find to be quite difficult.

I once tried not cheating as Brutii and the furthest I got was up to that settlement just a little bit beyond Thermon (while the Julii almost controlled the entire north and the Scipii the whole of Africa). I guess I just suck though. RTW seems easy if you're patient asf.

Yeah, once I started playing legitly, I found myself quite low on money quite often.

That's when I reformed my playing style.

All settlements in RTW only train cheap militia units, the cheapest that isn't peasants at least. The border settlements will get actual troops stationed in them to prevent conquest by... surrounding "barbarians".

Any troops too far away to assist the front lines or serve any function beyond garrision duty is to be disbanded and reformed as militia.

Taxes will be placed as high as possible while still keeping the population's happiness in the green, or at least the yellow. Rebellions will be tolerated.... by extermination of the entire populace.

Farms will be built last in any city, to prevent overgrowth before proper public order buildings can be built. Worst case scenario, exterminate.

Conquest brings in more taxes and trade in the empire, conquer as much as possible, if they refuse to be conquered, exterminate. Consolidate the empire's borders, it is easier to fight a one front war instead of two or three fronts, exterminate if required to reign in public order.

Send diplomats to everyone to get trade deals with everyone. If they declare war the next turn? Exterminate.

To defend ports, either do one of two things, station a small fleet of 2 ships in every port, or station all those ships in one port that is capable of defending either itself or several other ports. If the AI dares to even attack the port, send an invasion force to their lands, and cue exterminate.

The only safe and reliable way to get money is to exterminate the "barbarians" and conquer everyone. All others are either "friends" to be set aside for later conquest, or current conquest targets. Those who resist will be exterminated.

Focus all cities on trade, economical, and public order. Turn a few cities located nearby or in a strategical location into training bases for your armies. As the sons of the family come of age, attach them to the armies and send them off to conquer and exterminate surrounding "barbarians".
Last edited by EoNightcore; Nov 20, 2017 @ 1:12am
Nikko Nov 20, 2017 @ 4:44am 
Originally posted by EoNightcore:
Originally posted by Nikko:
Nah battles against AI's are easy. The maintenance of your empire's economy and military in the campaign is what I find to be quite difficult.

I once tried not cheating as Brutii and the furthest I got was up to that settlement just a little bit beyond Thermon (while the Julii almost controlled the entire north and the Scipii the whole of Africa). I guess I just suck though. RTW seems easy if you're patient asf.

Yeah, once I started playing legitly, I found myself quite low on money quite often.

That's when I reformed my playing style.

All settlements in RTW only train cheap militia units, the cheapest that isn't peasants at least. The border settlements will get actual troops stationed in them to prevent conquest by... surrounding "barbarians".

Any troops too far away to assist the front lines or serve any function beyond garrision duty is to be disbanded and reformed as militia.

Taxes will be placed as high as possible while still keeping the population's happiness in the green, or at least the yellow. Rebellions will be tolerated.... by extermination of the entire populace.

Farms will be built last in any city, to prevent overgrowth before proper public order buildings can be built. Worst case scenario, exterminate.

Conquest brings in more taxes and trade in the empire, conquer as much as possible, if they refuse to be conquered, exterminate. Consolidate the empire's borders, it is easier to fight a one front war instead of two or three fronts, exterminate if required to reign in public order.

Send diplomats to everyone to get trade deals with everyone. If they declare war the next turn? Exterminate.

To defend ports, either do one of two things, station a small fleet of 2 ships in every port, or station all those ships in one port that is capable of defending either itself or several other ports. If the AI dares to even attack the port, send an invasion force to their lands, and cue exterminate.

The only safe and reliable way to get money is to exterminate the "barbarians" and conquer everyone. All others are either "friends" to be set aside for later conquest, or current conquest targets. Those who resist will be exterminated.

Focus all cities on trade, economical, and public order. Turn a few cities located nearby or in a strategical location into training bases for your armies. As the sons of the family come of age, attach them to the armies and send them off to conquer and exterminate surrounding "barbarians".

Yeah, I have recently found out that farms increases the chance of diseases. My building order used to go:

1. Government Residence
2. Roads
3. Sewers/Aquaducts
4. Farms

Now I replaced farms with markets.

I have also found out that extermination was the easiest way to rid of rebellions too. In my cheat playthrough, I had spent too many resources in dealing with several years of revolt in Dimmidi and several African settlements. Had I known that being "Mr. Nice Guy" was never going to work, I would have finished the campaign in the following half century or so.

I have not been too strategic with the order in which I have been invading settlements, so thank you for the tips. I will try and deprive my enemies of any resources by annexing more fertile lands in my next playthrough.
Last edited by Nikko; Nov 20, 2017 @ 4:45am
EoNightcore Nov 20, 2017 @ 9:01am 
Originally posted by Nikko:
Yeah, I have recently found out that farms increases the chance of diseases. My building order used to go:

1. Government Residence
2. Roads
3. Sewers/Aquaducts
4. Farms

Now I replaced farms with markets.

I have also found out that extermination was the easiest way to rid of rebellions too. In my cheat playthrough, I had spent too many resources in dealing with several years of revolt in Dimmidi and several African settlements. Had I known that being "Mr. Nice Guy" was never going to work, I would have finished the campaign in the following half century or so.

I have not been too strategic with the order in which I have been invading settlements, so thank you for the tips. I will try and deprive my enemies of any resources by annexing more fertile lands in my next playthrough.
They increase the chance of disease? Huh. I learn something new everyday.

Also, being "Mr. Nice Guy" works.... when it's a small settlement. Once it gets big, everyone gets pissed, course by that time the player should be flowing in money and be able to train up a large army to take care of the little.... rebellion.

Good luck on your campaign, imperator Nikko. May Jupiter and his house watch over you.
Last edited by EoNightcore; Nov 20, 2017 @ 9:01am
ColMustard Nov 20, 2017 @ 6:22pm 
Originally posted by Myrmidon:
I've not played pure vanilla in so long though (most total conversions remove them) but one method is to simply be larger than both of them put together. The two families generally always expand in the same way. Julii goes up north to fight barbarians, Brutii goes west to fight hellenics, Scipi goes south to Africa.

If you can capture where they want to expand or even press on ahead and box them in they tend to not bother expand anymore in that direction. In my experience you have the most leeway with Bruti as the hellenics fight them hard whereas Africa and Europe and considerably easier for the AI to smash through.

This. They start off your allies so if you expand where they're GOING TO then you leave them no room to expand and they eventually stay small and pitiful while you grow into a monster. Good advice.
Nikko Nov 20, 2017 @ 6:26pm 
^^^
Take Africa before Scipii does. This is so that when the civil war breaks out you would have taken Scipii's major territories before them which hence leaves them with little territory, and allows you to focus on either the Brutii or the Julii (depending which faction you play as).
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Date Posted: Nov 11, 2017 @ 11:17am
Posts: 56