Rome: Total War

Rome: Total War

Callum May 4, 2017 @ 6:54pm
Multiple cheats at once
Hey guys, I'm currently giving this a play through again (I've been doing it legit) and would also like to have a cheat file.

Is there any way I can do something to give multiple "give_trait" to one character without having to manually go through every one I want to add to the character?

Thank you.
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Showing 1-8 of 8 comments
HazardHawk May 4, 2017 @ 6:57pm 
Why are you cheating?
Callum May 4, 2017 @ 7:00pm 
Originally posted by HazardHawk:
Why are you cheating?

I knew a post like this would come up - because honestly, I want to - never done it before would like to see how much easier it is.
HazardHawk May 4, 2017 @ 7:36pm 
adding traits is not a big deal. It wont make as big of a difference as you might think. Besides, Total War games are reactive so they do compensate. The reason they exist at all is to test the accuracy of the reactive scripts. In other words, once you start cheating in the game, I dont mean one or two small cheats, but actually cheating, it becomes impossible to continue that game without cheating more because you have already triggered the compensating scripts.
Xautos May 4, 2017 @ 11:05pm 
when cheating, adding traits don't make much difference to one who gets them and those that don't. getting superior commander 5 or superior attacker, defender, ambusher... vanquisher, local hero.. all this typically requires you to fight contained battles you know you can win easy to get those. those skills will decay if you just cheat for them.

the most infamous trait a general acquires through cheating is if they are in command of a town and you use the process_cq "town name" after a few buildings are cheated into the town, these generals acquire the tax farmer trait automatically.

if you do cheat, consider add money at the start and then add population command to pop the next government building upgrade in a small town and process cq some buildings without the general around. from there you can build yourself an army to march over europe in a few years.
Callum May 5, 2017 @ 2:07am 
Originally posted by Xautos:
when cheating, adding traits don't make much difference to one who gets them and those that don't. getting superior commander 5 or superior attacker, defender, ambusher... vanquisher, local hero.. all this typically requires you to fight contained battles you know you can win easy to get those. those skills will decay if you just cheat for them.

the most infamous trait a general acquires through cheating is if they are in command of a town and you use the process_cq "town name" after a few buildings are cheated into the town, these generals acquire the tax farmer trait automatically.

if you do cheat, consider add money at the start and then add population command to pop the next government building upgrade in a small town and process cq some buildings without the general around. from there you can build yourself an army to march over europe in a few years.

I've noticed a massive difference in income generated from a town with a govenero that has certain traits added to him.
Super Mean Agent May 5, 2017 @ 5:06am 
This game is so fun and easy even at highest difficulty so why you cheating?!
Callum May 5, 2017 @ 5:18am 
Originally posted by John Wick:
This game is so fun and easy even at highest difficulty so why you cheating?!

Cheers for reiterating what the first person queried in their post.

I want to play with cheats for a change - just want to know if i can input the give_trait or add several traits at once.

So far all responses have just been off topic.
EoNightcore May 5, 2017 @ 4:35pm 
Originally posted by CALLUMEVS:
Originally posted by John Wick:
This game is so fun and easy even at highest difficulty so why you cheating?!

Cheers for reiterating what the first person queried in their post.

I want to play with cheats for a change - just want to know if i can input the give_trait or add several traits at once.

So far all responses have just been off topic.
Nope,

Not without editing the campaign_script.

Or, you know, learning how to create cheat_like traits.

If you do aim to create simple cheat_like traits that can be inherieted; you can manually cuse console command to do a small give_trait cheat to the beginning faction members of your faction's family tree which will ensure that all direct male descendents of the original male family members will be beautiful, intelligent, strong, handsome, mary sue (aka, over-powered to the point of boringness and than some), etc..... generals who are also beautiful, intelligent, strong, handsome Mary Sues.

Of course, adoptees and people marrying into the family won't have the trait, unless the give_trait is used on them as well.


if you aim to edit the campaign_script... don't come looking for me, I don't understand how to interact with it.....
Last edited by EoNightcore; May 5, 2017 @ 4:37pm
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Date Posted: May 4, 2017 @ 6:54pm
Posts: 8