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I knew a post like this would come up - because honestly, I want to - never done it before would like to see how much easier it is.
the most infamous trait a general acquires through cheating is if they are in command of a town and you use the process_cq "town name" after a few buildings are cheated into the town, these generals acquire the tax farmer trait automatically.
if you do cheat, consider add money at the start and then add population command to pop the next government building upgrade in a small town and process cq some buildings without the general around. from there you can build yourself an army to march over europe in a few years.
I've noticed a massive difference in income generated from a town with a govenero that has certain traits added to him.
Cheers for reiterating what the first person queried in their post.
I want to play with cheats for a change - just want to know if i can input the give_trait or add several traits at once.
So far all responses have just been off topic.
Not without editing the campaign_script.
Or, you know, learning how to create cheat_like traits.
If you do aim to create simple cheat_like traits that can be inherieted; you can manually cuse console command to do a small give_trait cheat to the beginning faction members of your faction's family tree which will ensure that all direct male descendents of the original male family members will be beautiful, intelligent, strong, handsome, mary sue (aka, over-powered to the point of boringness and than some), etc..... generals who are also beautiful, intelligent, strong, handsome Mary Sues.
Of course, adoptees and people marrying into the family won't have the trait, unless the give_trait is used on them as well.
if you aim to edit the campaign_script... don't come looking for me, I don't understand how to interact with it.....